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  1. #1
    Player
    Lumines's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Ser Kumcision
    World
    Goblin
    Main Class
    Gladiator Lv 50
    An instant AoE heal given to the WHM would be totally redundant and unnecessary. A single target instant heal with a cool down however, I see more reasonable. However, as it is, WHMs are pretty much on top in terms of emergency heals, I can't see them buffing them further on what is already their biggest strength.
    (0)

  2. #2
    Player
    Fiddlestax's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Fiddlestax White
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    WHM has enough tools as it stands. Between stone skin(situational), renew(Always good), and swiftcast(Overpowered), and benediction, there are enough buttons you can press to counteract having to move. Let me stress that swiftcast has a 1 minute cooldown and should be available.
    Any time your party is taking too much damage or your tank, you should have had renew or stone skin up. If your tank is truly getting bursted down so fast that you cant survive a small amount of movement, you can have Medica 2 (if there is similarly timed damage to party and mana isn't an issue) and renew up. A swiftcasted cure 2 and you can save your bene for the next 59 seconds. Players should be satisfied with the concept and execution of the WHM class... except cure 3.

    Would be nice if cure 3 was set up with the potency of 1, instant cast at a higher mana cost. The "Overcure" proc could be set to remove it from global cooldown. Or the proc could add a short (6 second) HoT.

    Class is balanced as it is though, so I doubt the wisdom of buffing it.
    (0)
    Last edited by Fiddlestax; 10-20-2013 at 03:45 AM.

  3. #3
    Player
    ShiayaShalome's Avatar
    Join Date
    Oct 2013
    Posts
    10
    Character
    Shiaya Shalome
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Idk why would say that whm's are overpowered healing class as if there really is any other options for healing classes besides SCH.

    MY theory was that in the present future if there were fights where you were constantly having to move.. or PERHAPS SE could create fights where you are constantly on the move and having to heal while moving to the point where a simple swift casts and regens are not enough that we would need something to bridge the gap between our casted heals and our lack of heals during chaotic movement fights.

    I want to see more abilities that are instant for healing wise that WHM can use outside of what we have as casted abilities.

    The idea of these instant cast abilities is just to cast something while you are moving provided you dont really NEED to cast a SWIFT CAST nor do you have any reason to cast regen.

    These instant heals would be much inferior than casted, yet still hit a purpose, and no I dont believe any of you even understood my post.
    (0)

  4. #4
    Player
    ShiayaShalome's Avatar
    Join Date
    Oct 2013
    Posts
    10
    Character
    Shiaya Shalome
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    These instant cast heals would not indeed break whm or make it any stronger than is but simpley open up a door where we have more to do while moving, you cant rely on regen and swift cast like you say you do and it would be wise to implement this for the class for all intended healing purposes.

    Heavens be damned! this would even be superb in pvp not that we already wouldnt rock things as is with our heals but still.

    I want to see more than standing firmly and stop cast move repitition and bring more life to healing.

    And unless you even fully understand my post and why I created this thread, dont even both posting a reply since you are just simply blind.
    (0)

  5. #5
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    i can't imagine any scenario where you would be moving for longer than 5-10sec


    if boss's could cast 'moving red areas' they still wouldnt be a problem

    if a boss required you to move into different rooms for different phases it could easily be done with regen+swiftcast heal, even just stoneskin+regen.. probably even just regen.

    if you were required to turn cogs/pull levers during a fight you'd have a dps do it


    give us a scenario this could be used
    (0)

  6. #6
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    If they changed Surecast to no interruption and be able to move that would be great.
    (0)

  7. #7
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    The only change I'd like to see is for "instant" off-GCD skills to not have an animation delay. It would be sweet if I could macro swift>sure>heal into a single button that actually worked instantly.

    Doesn't much matter, though. The animation delay is a core gameplay quirk that all healers have already adjusted for.
    (0)

  8. #8
    Player
    Kako0404's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Kakoo Onionhead
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    The way I see it, is that just be glad that at least SE gives you a chance to move; it's actually a dumbed down mechanic to show the target prompting you to move. The alternative is to have the boss range attack you or global AOE without any warning. The boss has got to have ways to engage the range folks.
    (0)

  9. 10-24-2013 05:06 PM

  10. #10
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    I'm not seeing OP's concern.

    If the tank is in serious danger of dying before you can stop and cast: Benediction
    If tank needs to be kept propped up but you can't afford to stand still for a while yet: Regen
    If you need to cast a spell urgently, but situation isn't dire enough to justify benediction: Swiftcast

    There's already a pretty robust set of tools to allow for healing on the move. Plus in 8 man scenarios (ie. HM trials where movement is the biggest thing), you'll usually be partnered with a scholar, who also bring heal-and-scoot skills to the table (Lustrate, proxy heals via fairy). Anything more and we're moving away from the caster vs martial division found in games like this and need to remodel game mechanics in terms of GW2's twitch based game
    (0)
    Last edited by RyuujinZERO; 10-24-2013 at 09:05 PM.

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