Oh believe me there are people who can't walk in a straight line much less run around in a precise circle.
It's the current endgame "secret" last boss. 9 times out of 10 its a joke character. It's no surprises there's a gimick that based on word play. Any RPGer will get it.I don't think people are claiming that it's unfair, the people that are saying that they don't like this type of mechanic (i.e. no hints that are like twister in particular) is because once you figure it out, it may be easy mode.
I'm guessing what these people want is knowing the mechanic of the fight, doing what they're supposed to do, but still prove to be a challenging mechanic. they don't want the hard part to be 'figuring it out'.
I have no stance on this yet, but I can see the sentiments.
While balance of effective use of it is can be argued in the end people are just mad they didn't figure it out first.
And it does not make the fight any easier, even BG who probably figure it out a long time ago, is still 75%-95% of total dodge rate and "I think this is how it works" level.
When every coil runner beats turn5, then you can have this drama.
it's not a precise circle btw, the hard part with the twister trick is doing it as soon as you see twintania casting twister. which brings up another issue, latency.
that could be true, like I said I still have no stance on it yet (until I finally kill twin)It's the current endgame "secret" last boss. 9 times out of 10 its a joke character. It's no surprises there's a gimick that based on word play. Any RPGer will get it.
While balance of effective use of it is can be argued in the end people are just mad they didn't figure it out first.
And it does not make the fight any easier, even BG who probably figure it out a long time ago, is still 75%-95% of total dodge rate and "I think this is how it works" level.
When every coil runner beats turn5, then you can have this drama.
Considering only one person in the whole community considered that "Dalamud" might be a corruption of "Bahamut" before it opened (and they were ignored), I'd say that such hints were readily obvious in hindsight, but the leap to fathom such hints in advance is much harder. After all, it seems no-one else managed to use that 'hint' to guess the mechanic.
That's pretty much what I was trying (and apparently failing) to say :PI don't think people are claiming that it's unfair, the people that are saying that they don't like this type of mechanic (i.e. no hints that are like twister in particular) is because once you figure it out, it may be easy mode.
I'm guessing what these people want is knowing the mechanic of the fight, doing what they're supposed to do, but still prove to be a challenging mechanic. they don't want the hard part to be 'figuring it out'.
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That's a loser's argument. If this was in the main game, yes, it would be unfair, but this is a category "secret post game boss". You are entitled to nothing, but to pit against sly developers.Considering only one person in the whole community considered that "Dalamud" might be a corruption of "Bahamut" before it opened (and they were ignored), I'd say that such hints were readily obvious in hindsight, but the leap to fathom such hints in advance is much harder. After all, it seems no-one else managed to use that 'hint' to guess the mechanic.
Maybe the age of RPG is gone, and people expect to be spoon fed missing links, but any RPGer will get the crude but effective developer's joke.
Instead of saying "Haha you got us developers", it is "Why didn't you tell us better!" That is downright sad.
Joke bosses are an old an proud tradition in RPG world, that's why BG gets credit where credit is due. They actually did a leap of faith to pierce through the developer joke.
I'm not crude enough to invoke the "W" mmo where people expect normality, but they went "traditional" and this is the very essence of "traditional" "secret boss" routine. Now eat the up-up-down-down-left-right-left-right flabbergasted moment.
Last edited by kukurumei; 10-30-2013 at 06:30 AM.
This may just be speaking for myself, but I think the largest issue for a lot of people is the number of false-positives (surviving when I 'should not' as per what people are claiming the solution is) - not whether we think the mechanic is obscure or hidden (well hidden or cleverly hidden aside). People continue to talk about the circle, yet for whatever reason I can just take a couple steps left at the end of the cast and survive fine a large portion of the time. Moving different directions just seems to wig out the method it's using to try and guess where it is. Similarly, as much as the circle works, so does just doing A-->W-->A-->W-->A-->W to go forward/strafe left/forward/strafe left etc.
Ultimately I'm withholding judgment on the matter until there's a clear distinction between the mechanic and what is the solution to living.
I feel like its less about the circle they are moving in, more about the positional updates.
Now, I'm not sure how the positional updates work entirely, so correct me if I'm wrong, but they update every 0.3 seconds (+/- lag), when you cast a spell, and when you change direction right?
If that is the case, the twister seems to be: Take a movement, and the first change of direction says "I'm here", and that is where the twister gets positioned as the cast is completing. Then you have kept moving in that new direction, and then change again (Making the "box/spiral" shape that you saw). This then says "now I'm here", which is NOT in the twister mine. And yes, in some situations, lag will still cripple you.
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