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  1. #1
    Player
    SonyaArin's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Sonya Arinborn
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    Place holder for text ...and whoops, didn't actually copy my text.

    To summarize on Ceol's points:
    Quote Originally Posted by Ceol View Post
    Obviously some of these seem obvious, but it would be good to get video proof.
    Yup! Again, if any particular video posted isn't convincing, I'm open to having it removed as an example, and if it isn't clear I'm asking for videos from other FCs too who are willing.

    On your trio of thoughts above, #2 is the one that gets me thinking the most in agreement. For #3 though, I should clarify a few things, as 'Twister phase' isn't just Twister phase.

    1) Tank still getting nuked with Death Sentence, no huge surprise.
    2) Twisters on a timer.
    3) Dreadknights come down (you can see one in the end of my video) also on a timer. When a knight comes down, Twintania will perma-stun a random person until that Knight dies. The add will walk towards that person and if they reach them, the person is insta-killed. Killing the add releases them.

    Off-hand, the phase seems to be a simple 'dodge twisters while managing add space', because they can come off CD at the same time, so you can stumble a little if you're all trying to get near-ish (esp. melee + OT) the add while Twister is about to cast.

    I'll try to get some videos that will help answer you set of questions above when Turn 5 comes up and see if there is some hidden correlations on more obscure things ('4 targets at random' actually being 'aggro targets 3-6' or something like that).
    (0)
    Last edited by SonyaArin; 10-20-2013 at 06:13 AM.

  2. #2
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by SonyaArin View Post
    Off-hand, the phase seems to be a simple 'dodge twisters while managing add space', because they can come off CD at the same time, so you can stumble a little if you're all trying to get near-ish (esp. melee + OT) the add while Twister is about to cast.
    Ohh, I see. If Twister were just a "be running when she finishes her cast!" mechanic, would that phase be pretty easy? One shot spike damage, multiple people targeted with AoE circles they need to run out of, things that stun party members that need to be killed before a certain point... Sounds an awful lot like Titan HM.
    (0)

  3. #3
    Player
    wlakiz's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Lenneth Val'kyr
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SonyaArin View Post


    3) Dreadknights come down (you can see one in the end of my video) also on a timer. When a knight comes down, Twintania will perma-stun a random person until that Knight dies. The add will walk towards that person and if they reach them, the person is insta-killed. Killing the add releases them.
    Would Twintania still cast twister while perma stunning that particular player?
    (0)

  4. #4
    Player
    Eronn's Avatar
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    Aug 2013
    Posts
    33
    Character
    Eronn Erudio
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by wlakiz View Post
    Would Twintania still cast twister while perma stunning that particular player?
    Twister is still cast while players are stunned by Dreadknights. I will look for an answer in our videos to if the stunned player can be targeted with a Twister.
    (0)

  5. #5
    Player
    Azari-Vie's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Azari Vie
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ceol View Post
    (Sorry for the double post, but I felt this belonged in its own thing.)
    2. Has there been any boss in this game whose dodge mechanic initiates at the end of its cast instead of its beginning?
    I believe the ADS ballast attack does this. He has a cast bar, and once the cast completes then he starts laying down the red aoe circle.

    Maybe that's not the same thing though.
    (0)

  6. #6
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    The Living Scourge.

    I would like to see what happens if at least one of the three Scourges is not killed at the start.
    Seeing how they are typically knocked out at the beginning seems a little too convenient for the hardest boss in the game. This is in an environment where previous turns of the coil have had rather important responsibilities for a second tank. (Pass-the-parcel on ADS and separation-management on Cadeceus.)
    It is also not unheard-of for lesser mobs to interact with a boss. Examples are Cadeceus' slugs, Suparna & Chirada, and the Tonberry King's rancorous army. Twintania's Scourges may follow this trend. It may be that the Twisters will target the Scourge if one is still alive (or even Conflagration for that matter). Or perhaps one less Twister spawns for each Scourge alive.
    (3)

  7. #7
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    Quote Originally Posted by Catapult View Post
    snip
    Have wondered this as well, have been looking through old FF's for possible solutions. Twister is one of the abilities that has been recurring throughout the series. And one thing that stood out is that in FFIX to learn the twister ability you have to "eat" a red dragon. Perhaps if one of the adds doesn't die she doesn't gain the ability?
    (0)

  8. #8
    Player
    ThatDataGuy's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Dahlia Demetori
    World
    Goblin
    Main Class
    Armorer Lv 50
    Looking at the two videos, the first one appears to place the twister where the mouse cursor is when twister begins casting, while the second one appears to be out of bounds to place the twister anywhere in the arena which kills the player. It is possible that the mouse cursor position plays a role in twister's placement as if placing an aoe ability on the ground?

    Edit: on second look it looks like it may possibly necessary to click on the ground
    (0)
    Last edited by ThatDataGuy; 10-21-2013 at 04:20 PM.

  9. #9
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ThatDataGuy View Post
    Looking at the two videos, the first one appears to place the twister where the mouse cursor is when twister begins casting, while the second one appears to be out of bounds to place the twister anywhere in the arena which kills the player. It is possible that the mouse cursor position plays a role in twister's placement as if placing an aoe ability on the ground?

    Edit: on second look it looks like it may possibly necessary to click on the ground
    ...You realize PS3 players don't have mouse cursors, right?
    (1)

  10. #10
    Player
    ThatDataGuy's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Dahlia Demetori
    World
    Goblin
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Xbob42 View Post
    ...You realize PS3 players don't have mouse cursors, right?
    They may not, but they have a way to aim aoe targeted areas on the ground, it would be the same idea. This is easy to test either way.
    (0)

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