As promised in the Binding Coil of Bahamut Discussion thread, after extensive talk on both reddit and across other sources, I'm creating this area to talk Twister strategy and provide clearer examples to the community as to the current issue raiding guilds are experiencing on Turn 5. Prior, I provided a clip that showed one vantage point, and the point of this thread will be to gather vantage points from the community overall and compile them into a working strategy, OR, to stress why a lot of the raiding community STILL believes Twister to be suffering terribly from the positional update issue in this game (which I will later link to a thread which SE has acknowledged).
What is this about?
This discussion is about the Turn 5 Binding Coil of Bahamut boss, Twintania, and primarly her ability starting at 50%, Twister.
What is the ability?
Here is the mechanic as it is understood thus far, until any provides evidence otherwise.
- Once under 50%, Twintania will channel an ability called 'Twister' every ~1 minute
- This ability will always select four people (believed at random) per cast, including the main tank.
- When the channel ends, a small green tornado will be placed for each person chosen.
- If you are standing on the green tornado, you will trigger it and die instantly (no damage, cannot be immuned). These will stay on the ground for a few seconds and can be triggered after if you run back into them.
- When triggered, this explosion will also create a larger tornado around the point of impact which can hit allies, dealing damage and possibly knocking them into the wall (the wall is insta-gib).
- Example showing the avoided tornado here.
- Example showing the exploded tornado here.
What is the strategy?
Currently, the strategy is to simply fan out and run during the cast, as though you are simply 'running out of the AoE'. The tornado will land behind you somewhere in the path of your run and will not explode.
What is the issue?
The issue is that the above strategy is highly inconsistent. It is believed that the tornado is supposed to be where you were when she starts casting, and so long as you move, you are safe. The purpose of this thread is to narrow down the reason for that inconsistency to a near 0% chance of questioning, with clear video proof. There are two main venues to investigate:
- The game suffers positional update issues, and poorly timed updates will cause the tornado to spawn under your feet at the end and explode you.
- There is something misunderstood about the mechanic that is the cause for the inconsistency.
How will we pursue the items above?
I will create a listing of possible strategies (ex: Jump at the end of the cast, stack on the boss, use Wind Resistance potions). I will then accept videos of strategies on the list which show clearly that it works or does not work. Some strategies will have both. Having an excess of videos that show inconsistency will give more credibility to the potential update issue.
How can I contribute?
Following the main post will be a few examples, and a couple of starting videos. I'm banking on you all in the community to come forward with your own videos - keep them short and to the point, this is a Twister discussion, and I'm not asking you to discuss anything else. Those not on Turn 5 are also welcome to toss out ideas. If you do, however, please try to watch the videos available first to get a better perspective. Give the strategy a title and a clear description. I will do my best to keep both the video area and strategy area up-to-date a few times a day. I am also happy to link multiple examples of the same strategy should they be posted.
I have an idea, but want to speak anonymously
You are welcome to talk to me in-game on either Sonya Arinborn or Sonya Cattingborn on Gilgamesh. Alternatively, send me a PM on Reddit (see the thread for my acct in the links section, SonyaArin). I will posted your ideas or videos without names (as much as videos will allow).
You realize Turn 5 is off right now? You realize SE said it is not bugged, right?
I realize the encounter is offline as of the time of this post. However, being in one such group, I know that plenty of group have literal hours of footage on this encounter trying to figure it out, and I also want the posting area up for when the encounter DOES come back online.
I also realize SE has given as statement saying that Twister is not bugged. I am willing to believe them, however, the statement 'Twister is not bugged' does not solve the possibility that the overall game's positional issues are the cause of the problem, and that issue has been shown with EXTENSIVE video proof here.
Overall - please try to keep this thread on topic so that we can all come to a solid conclusion together.