http://games.yahoo.com/blogs/plugged...200410220.html
It's a thing. You want to be trendy and stay up to date with your player base, then do so.
http://games.yahoo.com/blogs/plugged...200410220.html
It's a thing. You want to be trendy and stay up to date with your player base, then do so.
I think you would get a much better response if you summarize the points you think that matter from the article that can be appropriately applied to FFXIV. Currently, your argument is very vague, so I, for example, have no idea if I can agree or disagree with you. Others might feel the same way.
You missed the part where it said,This is an MMO. It's different from single player games.With a few exceptions, speedrunning is usually not something for which these videogames reward you.
If you want to play fast food type of games, you shouldnt play this mmorpg. You should just play single player console game like Skyrim or at the best World of Warcraft. Dont expect every other player has same preference as you. I dont need someone head me everything on a silver plate.http://games.yahoo.com/blogs/plugged...200410220.html
It's a thing. You want to be trendy and stay up to date with your player base, then do so.
That whole article was about how players use EXPLOITS and GLITCHES to advance themselves through a game faster. And these are single player games. This type of gameplay doesn't belong in XIV.
Speed runs for dungeons aren't being done for best time to clear records. They are being exploited for faster tome farming. Speed running dungeons like CM has created a a rift between endgame veterns and players still completing the story. i.e. the cutscene issue.
Watching all the cutscene might add another 5-10 minutes to the timer if everyone didn't advance while the scene was playing out. Whats the big deal allowing someone to enjoy that experience?
Obviously SE wants players to play through the content, not skip it. on that note, I would go as far as suggesting that while in a dungeon when a mob is engaged by any player, everyone in the party accumulates 1 hate. that way you can't exploit sac. pulls.
Serious question: does anyone care enough about speedrunners to think that any game should be tailored towards them?http://games.yahoo.com/blogs/plugged...200410220.html
It's a thing. You want to be trendy and stay up to date with your player base, then do so.
Serious answer: quite obviously, no. The article you linked has no relevance to the discussion board you're posting it on...
While it very well is "a thing" as you so boldly put it, I'd like to remind you that..
.. this is also "a thing".
Just because something is deemed "a thing" does not make it a good thing.
This game like WoW is the definition of "fast food games" regardless of speed runs, you can get a relic in 2 1/2hrs from start to finish, you can do coil 1-4 in 2hrs, you can hit cap level in 2-3 days, nothing in this game takes any time, its instant gratification.If you want to play fast food type of games, you shouldnt play this mmorpg. You should just play single player console game like Skyrim or at the best World of Warcraft. Dont expect every other player has same preference as you. I dont need someone head me everything on a silver plate.
Speed runs are here because it cant not exist in this type of game, if you need something to progress in a game, and you give multiple ways to obtain whatever that is, one way will be faster, and that's what smart people will do (at least if you have to repeat it). Now if you can do this never-ending repeatable faster path, faster than others by gear/party comp, you do it. Why? Because shaving 20-30mins off of every single run is a lot of time.
People that barely play don't understand the amount of time it saves because they cannot see the other side of the fence. If you run praetorium once a day, or maybe ever, then yes, 30min's may not mean much, but if you run the exact same thing 200 times, 30min's x 200, that's 100hrs. To fully gear every job in just DL you need to run hundreds and hundreds of runs.
Last edited by Jeronlmo; 10-19-2013 at 07:19 AM.
People are confused about who the rift is between, its casual/hardcore's, FF11 kept us apart, this game forces us together, people want to watch CS's, while I couldn't care less, I've never watched any of the CS's in FF14 unless the game forced me to do it, the story has literally nothing to do with progression. The solution to this whole problem was already given by SE, people can watch CS's in the INN yet people claim it breaks immersion, apparently the condition to holding their "immersion" is holding 7 people hostage while they watch the exact same CS for the 100th time while laughing at people wanting to finish the dungeon they've already run hundreds of times.That whole article was about how players use EXPLOITS and GLITCHES to advance themselves through a game faster. And these are single player games. This type of gameplay doesn't belong in XIV.
Speed runs for dungeons aren't being done for best time to clear records. They are being exploited for faster tome farming. Speed running dungeons like CM has created a a rift between endgame veterns and players still completing the story. i.e. the cutscene issue.
Watching all the cutscene might add another 5-10 minutes to the timer if everyone didn't advance while the scene was playing out. Whats the big deal allowing someone to enjoy that experience?
Obviously SE wants players to play through the content, not skip it. on that note, I would go as far as suggesting that while in a dungeon when a mob is engaged by any player, everyone in the party accumulates 1 hate. that way you can't exploit sac. pulls.
I don't think people speedrunning duty finder story dungeons will be as much of an issue after latest patch. Seeing as it's possible to full clear WP in 9 minutes and all.
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