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  1. #1
    Player
    Ursok's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Ursok Ozomatli
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50

    Prposing changes to wrath stacks if healing is decoupled.

    I like some of your proposed changes especially decoupling the healing % buff from wrath. as I believe this would be very beneficial.

    Wrath stacks (Defiance Stance) Increases your Crit chance and parry rating for x% per warth stack (something that would balance out not having block), and restores HP for each critical hit you land (maybe only at wrath V). Effect fades over time and ends upon use of wrath consuming abilities.

    IB would be encouraged to be used and the effect of loosing parry rate and crit rate would not be as bad as loosing the healing buff. Smart play will still be needed on the use of our burst mitigation tool.
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  2. #2
    Player
    AppleGrocer's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Apple Grocer
    World
    Ultros
    Main Class
    Marauder Lv 50
    I have a question, and forgive me if it's already been addressed in your OP or in a reply that I missed.

    What happens if Wrath expenditure and IB were to be timed perfectly with incoming heals, e.g. Damage->Heals from healer->IB?

    I ask because, I believe, that you normalized Wrath stacks to 3 across the board in an attempt to average out the fluctuating healing bonus. I can't tell if this averaging out of the healing buff was done in your burst mitigation section, if it wasn't... then disregrd the rest of this post. With the infamous "Yoshi says Warriors need to l2p" and the newest Dev letter in mind, it appears that the "correct" way to play warriors is to have 5 stacks of wrath up whenever a healer would need to heal you by timing Wrath expenditure after incoming heals.

    I understand this is more of a technical question in regards to its affects on Warrior continuous mitigation because of the difficulties in synching with healers to the point where almost every heal benefits from the 5 Wrath bonus while using IB more than once a minute. But, in regards to foreseeable burst mitigation, this might be something to look into as the pattern of Titan Table Flip->Heals from healers->IB seems more than workable.
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    Last edited by AppleGrocer; 10-20-2013 at 06:49 AM. Reason: Char. Limit

  3. #3
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AppleGrocer View Post
    With the infamous "Yoshi says Warriors need to l2p" and the newest Dev letter in mind, it appears that the "correct" way to play warriors is to have 5 stacks of wrath up whenever a healer would need to heal you by timing Wrath expenditure after incoming heals.
    The "correct" way of playing WAR is flawed because it requires close to perfect execution on healers' part and WAR simply doesn't have the preemptive cool-downs needed to survive more than "possibly" a few large spikes like PLD can (ToB is WAR's only worthwile preemptive CD; it has a 10 sec. duration and 2min. cool-down); timing is too crucial with this particular style and reduces the ability Inner Beast (IB) to an after-thought more than a reactive death-defying clutch.

    I'm not sure whether IB was ever intended to be as strong as it is now, but this is how the community has viewed it (and understandably so with what it's capable of) and it is arguably WAR's strongest tanking ability. If increased healing (through Wrath) was supposed to be WAR's boon, it sure fell flat on it's face considering that with it active at full stacks it's still much weaker than PLD's passive Shield Oath (there's math everywhere showing how much healing one requires over the other).
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  4. #4
    Player
    AppleGrocer's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Apple Grocer
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Skull_Angel View Post
    The "correct" way of playing WAR is flawed because it requires close to perfect execution on healers' part and WAR simply doesn't have the preemptive cool-downs needed to survive more than "possibly" a few large spikes like PLD can (ToB is WAR's only worthwile preemptive CD; it has a 10 sec. duration and 2min. cool-down); timing is too crucial with this particular style and reduces the ability Inner Beast (IB) to an after-thought more than a reactive death-defying clutch.
    Hence the "" around correct. It seems like this is the way they wanted Warrior to pan out, and it sounds nice. But, you're right, given the tools we have right now it's just impractical if not impossible in a lot of cases. It requires immense amounts of coordination and timing and just makes content artificially difficult for both Warrior tanks and healers.

    That being said, my question is if it works in theory, i.e. if we had enough leeway through a larger HP buffer so that we didn't have to pull off clutch healing rotations in sync wit our healers, or by making the healing buff native to defiance rather than requiring wrath stacks.

    It seems to me, that the devs are leaning towards this style of fix: reducing the execution required from warriors and healers in order to fully take advantage of the healing bonus while using IB. I just want to know if this will actually fix the problem, or if a theoretical Warrior using IB while maximizing the number of heals that benefit from the healing bonus of Wrath still falls woefully behind a Paladins survivability; in which case, this whole idea becomes pointless.
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    Last edited by AppleGrocer; 10-20-2013 at 10:00 AM. Reason: Char limit