Better WAR Rotations:If you have a good skill speed bonus, you can. Without one, you will have 5 stacks and be ready for that last hit just as the effect ends and you get pacified, heh. That would give you an additional ~8% HP mitigated in that 20s interval. Regardless, it would just reinforce the conclusion that WAR's burst ability with Inner Beast is fine, and that the problem with WAR is elsewhere.
Triple Beast w/ Berserk
-HS,(Berserk)IB,(Infuriate)IB,(Vengeance)SS,BB,HS,MM,SE,IB~pacified
-HS,(BK)IB,(VG)SS,BB,HS,MM,SE,IB,(IF)IB~pacified
Double Beast w/ Berserk
-HS,(BK)IB,(VG)SS,BB,HS,MM,SE,Fracture,IB~pacified
Gamemako, nice write up. Very informative! I want to continue playing my warrior, but the more I keep seeing these threads I just feel hopeless about it. Especially when I hear how it was in XI.
Gilthas, please don't come to these threads complaining about how they are written up. If you do not understand what you are reading, then these are not for you. Especially when you're making other threads asking about unlocking the warrior class following with:
You have some stones to complain about an incredibly well written post while asking things like what I quoted above.
Well written. Graphs could use a brief caption to describe each trendline( I know it's redundant, but it's a fail safe) I.e. Hold( no Inner beast, wrath only). Conclusion could use a recap of your suggested fix, which could work well. Also, the graphs could have clearer titles. Also, list any assumptions from the beginning, or again in a brief summary for each graph)
All said and done, great work. I agree with your view. Warriors are not set up to scale with incoming damage.
Thank you, I will look into addressing these further.
Please understand that some of the issues he pointed out I have already improved. I intend to do further improvements, time permitting, to improve readability. I just added a summary to the top as well -- stopping shy of calling it an abstract, anyway.
Yes, I definitely should include titles and captions. I even confused myself at one point due to their absence. I ended up with too many, and the lack of titles was largely due to my habit of copying and inserting new data into the chart, so I didn't have to completely redo the formatting each time.Graphs could use a brief caption to describe each trendline( I know it's redundant, but it's a fail safe) I.e. Hold( no Inner beast, wrath only). Conclusion could use a recap of your suggested fix, which could work well. Also, the graphs could have clearer titles. Also, list any assumptions from the beginning, or again in a brief summary for each graph)
This is a good OP and I endorse it.
Is IB a skill you pre-empt with, a skill you react with, or a skill you simply use everytime it lights up?
Good write-up. I've done some napkin math similar to what you're showing here, but it's good to see a more concise and thoroughly explained version of why WAR begins underperform starting around Titan HM.
so is it viable to stack a bit of +skill speed to make our rotations more efficient?
considering those complicated combos with all that ability weaving, and trying to pull it all off before pacification, it would seem like its something worth looking into right?
Ok we have a long OP comparing the mitigation.
Now. Can we have an OP comparing self heal and as second (third), damage output?
Than we have a picture.
I like Random-Number-Generator
'cause I'm able to accept that
a dice normally has six sides
a pyramid has 5 sides
a toast has 2 sides
AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.
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