You wrote way too much.
Most of your graphs are incomprehensible.
This doesn't help much.
Sorry, but reading the first post was like reading a scientific article where the results don't come with any explanations. The graphs are pretty, but they come with no explanation of how they were constructed, which makes them pretty useless if you're trying to be informative.
I don't have a problem seeing that Warrior's have a problem with endgame. Their damage mitigation evidently sucks when compared to the abilities that Paladins have. And it also doesn't help that Defiance's healing bonus is tied to Wrath. Whatever damage mitigation that Defiance comes with needs to be separated from Wrath. But like I said, if the objective of this topic is to be informative, I don't think its helping much.
Daily posting limit reached so time for some edits that no one will read:
Wrath would still give you a bonus to critical hit if that's the problem.
I haven't actually played endgame Warrior, so most of what I can do is just guesswork but I don't really see a problem with Wrath only being a resource to use other abilities.
I do see an enormous problem with Defiance giving WARs 25% bonus to HP when most healing in the game is static rather than percentage based. That's why Defiance should also give a static bonus to healing instead of tieing it to Wrath stacks.



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