I miss challenging open world areas where mobs with lvl55-60 or higher roam around.
The lvl49 mobs we have now are boring for any lvl50 char.

Why can't they lower FATE EXP and instead increase EXP or chain bonus for parties fighting high level mobs. In a real party instead of a clusterf*** where the only thing that matters is how fast you can spam your AoEs.