Didn't WoW have both Onyxia and Molten Core at launch? There was also UBRS, which while it wasn't a "raid" (back then raids were 40man, only) was still basically one (I don't remember if it was 10man or 15man, though).

Not saying we should compare this game to WoW at launch, just saying, the statement that "no MMORPG at launch has lasting raid content" is wrong. A couple games have successfully done "enough raid content to last a while". Even SWTOR actually had enough content to last about 3 months because it included three difficulty modes from the start for the raids. Rift also had pretty significant raid content, although most of the difficulty was due to bugs and poor game design more than anything.

This game wouldn't have been so bad if they'd managed to get CT and minimum dungeon ilvls at launch.

Oh well, 2.1 is coming soon.