When you've gone full out CONJ and then going to 34 arch and having base stats (14-16 for me) and I can only make it to about 45pts, yeh im pretty gimp![]()
Sorry, I was trying to say it in a less rude way. But I really do see people putting most of their points into the most optimal stat for their class. In the end, I see people being the same than different, but we'll see. I'm not completely against doing your own stats.Why is is silly for wanting to be able to still pick your points on any given class? People don't want to be forced to be exactly the same as the next guy who is the same class/job as you. People enjoy options and the ability to expirment with the class they play by trying different abilities and allocating stats differently. I do understand your point of view but for me more options make the game more enjoyable and basically that is what it boils down to without going into the nitty gritty.
While there'll definitely be a "cookie-cutter" build for many things, one thing to keep in mind is the Vitality stat.Sorry, I was trying to say it in a less rude way. But I really do see people putting most of their points into the most optimal stat for their class. In the end, I see people being the same than different, but we'll see. I'm not completely against doing your own stats.
Everybody likes HP, but not everyone needs a whole lot. We'll see if that changes in the dungeons, but the idea is that people can make their character as squishy or sturdy as they want.
For example:
A Marauder who dumps all of his points into strength and dex (assuming Dex is actually worth putting points into) will hit very hard and very accurately, but will have such awful HP that he runs the risk of dying if he pulls agro or stands in the fire (so to speak) even briefly.
A Marauder who dumps his points more evenly into strength, dex, and vit will be quite a bit sturdier, but won't do quite as much DPS. This allows for a bit more leeway when it comes to dodging dangerous AOE or pulling agro.
Lastly, a Marauder who puts a lot of points into Vitality will have enough HP to main tank, but his damage will suffer significantly.
Thus, customization. Sure there'll probably be a "good enough" point in Vitality, but it could also vary depending on gear, certain encounters, and your playstyle.
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We don't know how exactly system will work, even if like you describe, what about class system?
In X Letter from the Producer, we do have now information:I'm curious, If we get attribute point's when lvl up Class or Job, does player which have multiple high job's, classes, will be superior attributewise, to player with one high lvl rank, job?-NEW-
Shift to automated character development based on class rank, with optional attribute point allotment
That's exactly what it is. They are stripping Attribute points from Physical Level, throwing physical level out the door, and adding attribute points to each individual class...individually. The thing that caught my eye is they said that point allocation would be optional so I guess they are giving us an option to "auto-allot" if we pleased.
I realise that and hope it will be exactly like you say Mack, I'm just wonder if there will be any bonus attributes, for players with multiple classes, ranks.That's exactly what it is. They are stripping Attribute points from Physical Level, throwing physical level out the door, and adding attribute points to each individual class...individually. The thing that caught my eye is they said that point allocation would be optional so I guess they are giving us an option to "auto-allot" if we pleased.![]()
Ohh i see, well if I'm to guess I think bonus attributes will fall on equipment and the materia system but who knows.
I think it is pretty obvious that each class will have it's own set of stats and when you gain a rank you will be awarded some to assign how you see fit for that class. You switch class and then your stats will change to whatever you have them setup for on that class. As you rank that class you get more points.
Hopefully one the final level cap is out we will also get a merit point system to allow us to gain a few more.
I HOPE so much it is like this, then I can switch from CONJ to Arch and have specific stat points for Arch and not have to worry about reassign, ofc i wont be overpowered with all my PL50 points but I wont need to change and little does more!I think it is pretty obvious that each class will have it's own set of stats and when you gain a rank you will be awarded some to assign how you see fit for that class. You switch class and then your stats will change to whatever you have them setup for on that class. As you rank that class you get more points.
Hopefully one the final level cap is out we will also get a merit point system to allow us to gain a few more.
That's a good catchI'm very happy that they giving us that option, we'll have simply more depth in developing our characters.
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