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  1. #21
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rydin View Post
    Many people say Attributes don't matter past a certain point anyway....
    So right now going from 50conj to 34 Arch shouldn't gimp you that much
    When you've gone full out CONJ and then going to 34 arch and having base stats (14-16 for me) and I can only make it to about 45pts, yeh im pretty gimp
    (0)

  2. #22
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Dargoth_Draconia View Post
    Why is is silly for wanting to be able to still pick your points on any given class? People don't want to be forced to be exactly the same as the next guy who is the same class/job as you. People enjoy options and the ability to expirment with the class they play by trying different abilities and allocating stats differently. I do understand your point of view but for me more options make the game more enjoyable and basically that is what it boils down to without going into the nitty gritty.
    Sorry, I was trying to say it in a less rude way. But I really do see people putting most of their points into the most optimal stat for their class. In the end, I see people being the same than different, but we'll see. I'm not completely against doing your own stats.
    (0)

  3. #23
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Sorry, I was trying to say it in a less rude way. But I really do see people putting most of their points into the most optimal stat for their class. In the end, I see people being the same than different, but we'll see. I'm not completely against doing your own stats.
    While there'll definitely be a "cookie-cutter" build for many things, one thing to keep in mind is the Vitality stat.

    Everybody likes HP, but not everyone needs a whole lot. We'll see if that changes in the dungeons, but the idea is that people can make their character as squishy or sturdy as they want.

    For example:
    A Marauder who dumps all of his points into strength and dex (assuming Dex is actually worth putting points into) will hit very hard and very accurately, but will have such awful HP that he runs the risk of dying if he pulls agro or stands in the fire (so to speak) even briefly.
    A Marauder who dumps his points more evenly into strength, dex, and vit will be quite a bit sturdier, but won't do quite as much DPS. This allows for a bit more leeway when it comes to dodging dangerous AOE or pulling agro.
    Lastly, a Marauder who puts a lot of points into Vitality will have enough HP to main tank, but his damage will suffer significantly.

    Thus, customization. Sure there'll probably be a "good enough" point in Vitality, but it could also vary depending on gear, certain encounters, and your playstyle.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  4. #24
    Player

    Join Date
    Mar 2011
    Posts
    148
    Quote Originally Posted by Jennestia View Post
    Jobs are specializations, which means no cross classing of skills. It's just like FFXI or FFIII or FFV, you don't HAVE to level any other job if you don't want to - It's helpful sure but you don't have to.
    We don't know how exactly system will work, even if like you describe, what about class system?

    In X Letter from the Producer, we do have now information:
    -NEW-
    Shift to automated character development based on class rank, with optional attribute point allotment
    I'm curious, If we get attribute point's when lvl up Class or Job, does player which have multiple high job's, classes, will be superior attributewise, to player with one high lvl rank, job?
    (1)

  5. #25
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Sweetheart View Post
    This would be great, just switch class and u are rdy to go, same going 4 skills exept, extra ones slightly improving other classes maybe. Like that we wouldn’t be forced much, to do multiple classes, jobs, just the ones we like
    That's exactly what it is. They are stripping Attribute points from Physical Level, throwing physical level out the door, and adding attribute points to each individual class...individually. The thing that caught my eye is they said that point allocation would be optional so I guess they are giving us an option to "auto-allot" if we pleased.
    (0)

  6. #26
    Player

    Join Date
    Mar 2011
    Posts
    148
    Quote Originally Posted by Mack View Post
    That's exactly what it is. They are stripping Attribute points from Physical Level, throwing physical level out the door, and adding attribute points to each individual class...individually. The thing that caught my eye is they said that point allocation would be optional so I guess they are giving us an option to "auto-allot" if we pleased.
    I realise that and hope it will be exactly like you say Mack, I'm just wonder if there will be any bonus attributes, for players with multiple classes, ranks.
    (1)

  7. #27
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Sweetheart View Post
    I realise that and hope it will be exactly like you say Mack, I'm just wonder if there will be any bonus attributes, for players with multiple classes, ranks.
    Ohh i see, well if I'm to guess I think bonus attributes will fall on equipment and the materia system but who knows.
    (0)

  8. #28
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I think it is pretty obvious that each class will have it's own set of stats and when you gain a rank you will be awarded some to assign how you see fit for that class. You switch class and then your stats will change to whatever you have them setup for on that class. As you rank that class you get more points.

    Hopefully one the final level cap is out we will also get a merit point system to allow us to gain a few more.
    (1)

  9. #29
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by AlexiaKidd View Post
    I think it is pretty obvious that each class will have it's own set of stats and when you gain a rank you will be awarded some to assign how you see fit for that class. You switch class and then your stats will change to whatever you have them setup for on that class. As you rank that class you get more points.

    Hopefully one the final level cap is out we will also get a merit point system to allow us to gain a few more.
    I HOPE so much it is like this, then I can switch from CONJ to Arch and have specific stat points for Arch and not have to worry about reassign, ofc i wont be overpowered with all my PL50 points but I wont need to change and little does more!
    (0)

  10. #30
    Player

    Join Date
    Mar 2011
    Posts
    148
    Quote Originally Posted by Mack View Post
    The thing that caught my eye is they said that point allocation would be optional so I guess they are giving us an option to "auto-allot" if we pleased.
    That's a good catch I'm very happy that they giving us that option, we'll have simply more depth in developing our characters.
    (1)

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