Quote Originally Posted by Sonic_the_Hedgehog View Post
Sorry, I was trying to say it in a less rude way. But I really do see people putting most of their points into the most optimal stat for their class. In the end, I see people being the same than different, but we'll see. I'm not completely against doing your own stats.
While there'll definitely be a "cookie-cutter" build for many things, one thing to keep in mind is the Vitality stat.

Everybody likes HP, but not everyone needs a whole lot. We'll see if that changes in the dungeons, but the idea is that people can make their character as squishy or sturdy as they want.

For example:
A Marauder who dumps all of his points into strength and dex (assuming Dex is actually worth putting points into) will hit very hard and very accurately, but will have such awful HP that he runs the risk of dying if he pulls agro or stands in the fire (so to speak) even briefly.
A Marauder who dumps his points more evenly into strength, dex, and vit will be quite a bit sturdier, but won't do quite as much DPS. This allows for a bit more leeway when it comes to dodging dangerous AOE or pulling agro.
Lastly, a Marauder who puts a lot of points into Vitality will have enough HP to main tank, but his damage will suffer significantly.

Thus, customization. Sure there'll probably be a "good enough" point in Vitality, but it could also vary depending on gear, certain encounters, and your playstyle.