That is actually a really good idea....The key to this is making sure that every class/job has some use of every attribute. At the minute if you are a MRD you don't really have use of things like INT, PIE, MND so you just ram everything into STR, DEX and VIT. If they make certain abilities use modifiers from across a range of attributes then you can really be allowed to focus on customising your play style.
So for example with MRD you could a make certain weaponskill have a heavy INT modifier so you sacrifice stats in other area's to make sure that you could deliver that weaponskill better than a MRD who focused on different area's. So maybe you wouldn't hit as hard with normal attacks as the MRD stood next to you but when you deliver that weaponskill that you put INT into it would do a lot more DMG than someone who didn't.
I think something like that would be pretty cool.
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