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  1. #1
    Player
    Fateatality's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Fate Fatality
    World
    Behemoth
    Main Class
    Lancer Lv 47

    still no fix to server delay movement and combat and more

    title says it all, anyone know if it's going get fix, as i live in australia so its x2 worst for me, i already quit tera due to fact the ping effected my auto attacks as a archer, (i know this is not FFXIV ARR) but for people wanna know attack speed was useless for me in Tera due to server delay and so i was stuck in full animation lock, but someone in usa was fireing 6 arrows to my one with lower attack speed.

    seems to me though that everyone still has this issue, if issue is not fix by end of my trial i think i best start looking at some other mmo's until it gets fixed. as its unplayble and i'l hate to see what PvP is like with this.
    (0)

  2. #2
    Player
    Fateatality's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Fate Fatality
    World
    Behemoth
    Main Class
    Lancer Lv 47
    they use global Cooldowns to hide some of delay issues, but as most people know GCD is pretty bad in its own right, its cheap and nasty balance , as i think combat could be improved with individual skill cooldowns and rely more on animations , so that you cannot just chain link instantly, once animation ends then you can go next skill, as it will bring in a nice smooth transition from skill to skill , as of moment combat is like upbeat runescape, with skills. lol... not sound bad or anything but its like i hit. u hit. i hit. u hit, and movement is useless due to server delay to my actions , and even if there was no delay it still useless due to mobs with some sort of auto hit function. hard to explain.
    (0)
    Last edited by Fateatality; 10-19-2013 at 03:48 AM.

  3. #3
    Player
    Lstkaws's Avatar
    Join Date
    Mar 2012
    Posts
    240
    Character
    Tonup Coheed
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    You do not want it reliant on animations. This was in 1.0 and reeked havoc with boss fights due to animation lock. I still have nightmares about coin counter and being stuck mid dragon kick right before he was about to aoe.
    (0)

  4. #4
    Player
    Fateatality's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Fate Fatality
    World
    Behemoth
    Main Class
    Lancer Lv 47
    animation lock for skills transition but you can move in animation, animation can also can be cancled by moving out or range but CD will still be in effect of skill you have. so this would mean your able avoid things or move during combat. but animation is factor of when you can use next skill, but movement can be done at anytime , if you within range you can move and still use the skill and do damage, but if you move out of range, it will detect that you too far away and then cancel the animation like a interrupt, so you can change to another skill or buff or w.e .

    so if you ruin your combo rotation, then its your fault for not paying attention. as i think user should be responsible use skills at right time, if users waste something that he or she needed at a time and its CD then its there own fault that there timing was wrong
    (0)
    Last edited by Fateatality; 10-19-2013 at 04:00 AM.