Quote Originally Posted by Shinraijin View Post
The only way around this which does not include making Wars into PLD, would be to base our self heals on either damage received or, better yet, base the ammount healed on our max HP (plus a % of damage done). make those big HP pools mean something.
It's fun how it reminds me of WoW's Death Knights, who coincidentally also are this game's two-handed weapon tanks. Their active mitigation is based on a skill that deals damage and heals them equal to a percent of the damage they received in the last few seconds, or a relatively small percent of their HP, whichever is greater. The difference is that it also puts a damage absorbing shield on them, which only absorbs physical damage and whose amount is proportional to the heal, which helps mitigating damage before it comes.

It works quite well, and actually encourages them to stack HP (and the stat that makes the shield bigger, which has no equivalent in ARR).