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  1. #1
    Player
    Naelin's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Na'el Kaath
    World
    Lich
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shinraijin View Post
    The only way around this which does not include making Wars into PLD, would be to base our self heals on either damage received or, better yet, base the ammount healed on our max HP (plus a % of damage done). make those big HP pools mean something.
    It's fun how it reminds me of WoW's Death Knights, who coincidentally also are this game's two-handed weapon tanks. Their active mitigation is based on a skill that deals damage and heals them equal to a percent of the damage they received in the last few seconds, or a relatively small percent of their HP, whichever is greater. The difference is that it also puts a damage absorbing shield on them, which only absorbs physical damage and whose amount is proportional to the heal, which helps mitigating damage before it comes.

    It works quite well, and actually encourages them to stack HP (and the stat that makes the shield bigger, which has no equivalent in ARR).
    (1)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Naelin View Post
    The difference is that it also puts a damage absorbing shield on them, which only absorbs physical damage and whose amount is proportional to the heal, which helps mitigating damage before it comes.

    It works quite well, and actually encourages them to stack HP (and the stat that makes the shield bigger, which has no equivalent in ARR).
    Yeah, ARR lacks the equivalent of DK's mastery stat to increase the shield. Shield potency could be tied to something like weapon damage but that would make weapon the primary upgrade for WARs. If you tie it to a primary stat like VIT or STR you just turned that stat into WAR's main priority for gearing (though you might be able to keep this on a leash depending on how well said primary stat affects the shield).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)