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  1. #1
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50

    the class and job quests in this game

    are garbage compared to the ones in FFXI. so far the only slightly interesting ones ive done have been the cnj and sch ones. and with scholar it was mainly because of the last one.
    (3)

  2. #2
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Well you are dumb. The Lancer/Dragoon quest chain was great. I wish they were more than ever 5 levels though.
    (5)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Take off those rose tinted glasses, FFXI job quests weren't all that great and I loved me some FFXI.
    (7)
    Last edited by Bizniztyme; 10-19-2013 at 03:33 AM.

  4. #4
    Player
    Nedhitis's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Nedhitis Hythukoim
    World
    Faerie
    Main Class
    Gladiator Lv 50

    Nostalgia Goggles.

    Nostalgia goggles everywhere.

    (9)

  5. #5
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    The weaver questline was the most adorable quest I did in this game ( ;∀;)
    (2)

  6. #6
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    the class/job quests are mostly self contained stories on par with bleach fillers. the ffxi job quest were intertwined with the games lore and gave important backstory.
    (1)

  7. #7
    Player
    DraikTempest's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    38
    Character
    Sidra Letitia
    World
    Mateus
    Main Class
    Blacksmith Lv 80
    I really enjoyed the Blacksmith and Gladiator class quests. They were amusing as hell.
    (1)

  8. #8
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,319
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I agree with this - the trouble with the class quests in ARR is indeed they didn't feel like they connected too much with the game's setting and lore, compared to the 1.0 class quests.

    Case in point: in 1.0 the GLA class quests had the player actually fighting against NPC challengers in the Colosseum in Ul'dah, as well as showing the contempt between Ul'dah and the Ala Mhigan refugee community - in ARR however it tried to paint GLAs as an ad hoc police force and had the player chasing around some supposedly legendary fighter from the past (who of course had unresolved sexual tension with the Guildmistress) and his shady dealings with a criminal gang. Boooring.

    And the 1.0 class quests actually had the player use the Echo to uncover hidden information that drove the quests forward. There was no such use of it here. The Echo is a fundamental part of FFXIV's storyline, why remove it from the class quests?

    The Job quests on the other hand, are pretty much the same as they were in 1.0, with some slight variations to compensate for the changed setting. But they're basically the same. Unfortunately it seems that the class quests were more for show and to help instruct the player in the actual use of that class rather than provide a relevant connection to the game's storyline, to it's detriment. And especially so when compared with 1.0's class quests.
    (2)
    Last edited by Enkidoh; 10-21-2013 at 05:00 PM.

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enkidoh View Post
    in 1.0 the GLA class quests had the player actually fighting against NPC challengers in the Colosseum in Ul'dah, as well as showing the contempt between Ul'dah and the Ala Mhigan refugee community - in ARR however it tried to paint GLAs as an ad hoc police force and had the player chasing around some supposedly legendary fighter from the past (who of course had unresolved sexual tension with the Guildmistress) and his shady dealings with a criminal gang.
    You forget that even 1.0 explained that when there was trouble abrewing you had members of the Gladiator and Pugilist guilds sent to deal with things, and the GLA storyline played off this quite well, IMO. If they had done the thing with the Ala Mighan's then your treks to southern Thanalan would not have had the kind of weight needed from a story perspective, as that part of the story was written to introduce you to the refugees and their plight.
    The Job quests on the other hand, are pretty much the same as they were in 1.0, with some slight variations to compensate for the changed setting. But they're basically the same.
    Given your criteria, I'm surprised you're not complaining about the job quests, as those are truly disjointed from the setting, and this is so evident with the PLD qeustline its not even funny.
    Unfortunately it seems that the class quests were more for show and to help instruct the player in the actual use of that class rather than provide a relevant connection to the game's storyline, to it's detriment. And especially so when compared with 1.0's class quests.
    If you mean content-wise, the majority of the turns from 1.0 are irrelevant at this point, as are the majority of the characters (some of which simply never existed as far as ARR is concerned).

    As for the echo:
    Going off the GLA storyline, the only thing you could use the Echo for would be to see the fight that ruined Leanold and Aldis' careers in the guild. Something that was easily explained in a couple of sentences. In that regard, not much was lost.


    I do hope to see the characters from the class storylines at some other point down the line. I keep getting the idea that Aldis would be voiced by the guy that played Akagami no Shanks in One Piece, and would love to be proven right.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Mezolitik's Avatar
    Join Date
    Sep 2013
    Posts
    319
    Character
    Berthom Sur
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    Quote Originally Posted by Enkidoh View Post
    in ARR however it tried to paint GLAs as an ad hoc police force and had the player chasing around some supposedly legendary fighter from the past (who of course had unresolved sexual tension with the Guildmistress) and his shady dealings with a criminal gang.
    So, arena battles with political undertones...or legendary sexy violent police force. You made 2.0 sound awesome.

    I've done all the GLA quests, and I thought they were great. They were also incredibly hard, which was refreshing. I have a newfound respect for black mages after that battle in Vesper Bay (and the one in Highbridge). On the flip side, I thought the first PLD quest was pretty dull.

    The worst thing I could say about the DoH/DoL quests is that some of them don't stand out - Carpenter and Botany, for example - but that's only because e.g. Fisher and Goldsmith have memorable NPCs.
    (0)

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