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  1. #1
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Sephr View Post
    tp;dr.

    Too pink; didn't read.
    Looks Purple to me? hmmm :/
    (3)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    For craps sake. You can at least be happy that they're actually communicating their plans and giving details.

    Quote Originally Posted by Starlord View Post
    Looks Purple to me? hmmm :/
    It's clearly purple.
    (4)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Gramul View Post
    For craps sake. You can at least be happy that they're actually communicating their plans and giving details.



    It's clearly purple.
    you missed my forum hater prediction post the other day obviously

    If they give us a communication, its always lacking detail
    If we get details, they demand pictures
    If we get pictures, they demand Videos
    If we get videos, they demand the content be in the game 3 days ago
    If the content is in game it doesnt count and they need to have the next one coming right now

    Rinse and repeat

  4. #4
    Player
    Carmillia's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Carmillia Burana
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Sadly, I have to agree with Neptune.
    Although having some information is nice, the post was pretty much lacking details/pictures.
    To me, the most important thing is that the jobs and some skills would be learned by quests (not even more details than that though).
    This kind of posts would make sense if the game was healthy and all but considering it's actual state, I think they have to set it up to really give excitement to the community.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Carmillia View Post
    Sadly, I have to agree with Neptune.
    Although having some information is nice, the post was pretty much lacking details/pictures.
    To me, the most important thing is that the jobs and some skills would be learned by quests (not even more details than that though).
    This kind of posts would make sense if the game was healthy and all but considering it's actual state, I think they have to set it up to really give excitement to the community.
    really....... they gave us more then enough info. They told us what they are addining and changing. That what was all they was gonna give us. To expect a fully detailed description with a video woulda been over kill not to mention a HUGE post to read. And even still people would still complain.
    (3)

  6. #6
    Player
    Poipori's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Poipori Mordion
    World
    Tonberry
    Main Class
    Black Mage Lv 50
    Yeah, the battle note basically tells us nothing we didn't already know.

    Instanced dungeon, duH!~ already knew that
    Auto attack, duH!~ already knew that
    Jobs on top of classes, duH!~ already knew that
    Attribute tied to class rank, duH!~ already knew that

    The letter seemed lengthy, but most of it are basically restating the same things
    (3)

  7. #7
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Poipori View Post
    Yeah, the battle note basically tells us nothing we didn't already know.

    Instanced dungeon, duH!~ already knew that
    Auto attack, duH!~ already knew that
    Jobs on top of classes, duH!~ already knew that
    Attribute tied to class rank, duH!~ already knew that

    The letter seemed lengthy, but most of it are basically restating the same things
    i'd argue that whilst your initial statement is somewhat correct, you're still wrong.

    The blueprint wasn't supposed to be some incredible reveal, simply a notification of how certain things will work. The job system had a lot of speculation, but the blueprint frinally gave us something solid to think about.

    The dungeons again had lots of speculation, but we now know them to be set out like a raid, fighting toward a boss.

    We knew we were getting auto attack, but at least this gives us some slight information of how they're going to roll it out.

    And as far as them switching attribute points over to class rank, we'd speculated, but they never confirmed it until now.

    It wasn't restating, it was confirming and informing.
    (7)

  8. #8
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    It's a little too early for the victory fanfare.

    We're nearly entering June and Square Enix is still being tight-lipped about the specifics.
    (1)

  9. #9
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    No pleasing some people, the details were enough to let us know what they are working on, SE has stated several times that they are not going to show us everything just incase some bits of it dont make it into the patch or into the game entirely.
    (5)

  10. #10
    Player
    SHJcules's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    288
    Character
    Jim Telos
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Yeah they did, I can't wait to see these changes and additions start so surface.

    I wasn't too keen on auto-attack at first, but the more I ponder over it the more I see it's growing potential for their system in the coming months. Just altering speeds and animations could be a great way to separate classes, and AA can really open up doors for enhanced complexity and strategy in grouped fights. Where, whilst you mindlessly are attacking, your focus is better spent reading the enemy, gauging your party status, and discussing the fights as you cycle through your skill set and stroke your beard, or just to make jokes and smalltalk on easier and perhaps more tedious of fights.

    In the early stages I really hoped it would evolve into a more action oriented system. But I don't think that would've been a wise course of action. Maybe it's my old age, but I don't want to charge a mob at the speed of a sports car, do double back-flips over his head, only to attack all of his joints at speeds unhumanly possible with instant inputs and roundhouse kicks to the face, until the being ceases to breathe. As fun as it is doing that in real life, I just don't feel it has much longevity in MMOs or options for tactics.

    My only real worry is if our characters movements/actions are locked whilst we are auto-attacking. The animations in XIV are ridiculously real and amazing, that being said, they still need to be interrupt-able I feel. This is probably my only real complaint with XIVs battle as it stands now. I just hope when I choose to use an ability in the future, it fires instantly no matter what else is going on with my guy, even if it looks somewhat clunky and unrealistic for a fraction of a second.

    anyways, yeah great info! good things are coming, keep it up SE :sparkle eye thumbs up:

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