you missed my forum hater prediction post the other day obviously
If they give us a communication, its always lacking detail
If we get details, they demand pictures
If we get pictures, they demand Videos
If we get videos, they demand the content be in the game 3 days ago
If the content is in game it doesnt count and they need to have the next one coming right now
Rinse and repeat
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Sadly, I have to agree with Neptune.
Although having some information is nice, the post was pretty much lacking details/pictures.
To me, the most important thing is that the jobs and some skills would be learned by quests (not even more details than that though).
This kind of posts would make sense if the game was healthy and all but considering it's actual state, I think they have to set it up to really give excitement to the community.
really....... they gave us more then enough info. They told us what they are addining and changing. That what was all they was gonna give us. To expect a fully detailed description with a video woulda been over kill not to mention a HUGE post to read. And even still people would still complain.Sadly, I have to agree with Neptune.
Although having some information is nice, the post was pretty much lacking details/pictures.
To me, the most important thing is that the jobs and some skills would be learned by quests (not even more details than that though).
This kind of posts would make sense if the game was healthy and all but considering it's actual state, I think they have to set it up to really give excitement to the community.

Yeah, the battle note basically tells us nothing we didn't already know.
Instanced dungeon, duH!~ already knew that
Auto attack, duH!~ already knew that
Jobs on top of classes, duH!~ already knew that
Attribute tied to class rank, duH!~ already knew that
The letter seemed lengthy, but most of it are basically restating the same things


i'd argue that whilst your initial statement is somewhat correct, you're still wrong.Yeah, the battle note basically tells us nothing we didn't already know.
Instanced dungeon, duH!~ already knew that
Auto attack, duH!~ already knew that
Jobs on top of classes, duH!~ already knew that
Attribute tied to class rank, duH!~ already knew that
The letter seemed lengthy, but most of it are basically restating the same things
The blueprint wasn't supposed to be some incredible reveal, simply a notification of how certain things will work. The job system had a lot of speculation, but the blueprint frinally gave us something solid to think about.
The dungeons again had lots of speculation, but we now know them to be set out like a raid, fighting toward a boss.
We knew we were getting auto attack, but at least this gives us some slight information of how they're going to roll it out.
And as far as them switching attribute points over to class rank, we'd speculated, but they never confirmed it until now.
It wasn't restating, it was confirming and informing.


It's a little too early for the victory fanfare.
We're nearly entering June and Square Enix is still being tight-lipped about the specifics.

No pleasing some people, the details were enough to let us know what they are working on, SE has stated several times that they are not going to show us everything just incase some bits of it dont make it into the patch or into the game entirely.


Yeah they did, I can't wait to see these changes and additions start so surface.
I wasn't too keen on auto-attack at first, but the more I ponder over it the more I see it's growing potential for their system in the coming months. Just altering speeds and animations could be a great way to separate classes, and AA can really open up doors for enhanced complexity and strategy in grouped fights. Where, whilst you mindlessly are attacking, your focus is better spent reading the enemy, gauging your party status, and discussing the fights as you cycle through your skill set and stroke your beard, or just to make jokes and smalltalk on easier and perhaps more tedious of fights.
In the early stages I really hoped it would evolve into a more action oriented system. But I don't think that would've been a wise course of action. Maybe it's my old age, but I don't want to charge a mob at the speed of a sports car, do double back-flips over his head, only to attack all of his joints at speeds unhumanly possible with instant inputs and roundhouse kicks to the face, until the being ceases to breathe. As fun as it is doing that in real life, I just don't feel it has much longevity in MMOs or options for tactics.
My only real worry is if our characters movements/actions are locked whilst we are auto-attacking. The animations in XIV are ridiculously real and amazing, that being said, they still need to be interrupt-able I feel. This is probably my only real complaint with XIVs battle as it stands now. I just hope when I choose to use an ability in the future, it fires instantly no matter what else is going on with my guy, even if it looks somewhat clunky and unrealistic for a fraction of a second.
anyways, yeah great info! good things are coming, keep it up SE :sparkle eye thumbs up:
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