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  1. #1
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    LOL @ Jay...

    Imagine WAR + HP Absorb materia stacked in everything... the immortal Tank...

    I'd actually love to see an Enmity+ Materia for Tanks and an Enmity- Materia for Healers and BLM/SMN.

    We also need TP/MP/CP/GP Cost Reduction abilities and Materias, and Abilities or Materias to decrease the cooldowns on Independent Cooldown/Interrupt abilities.
    (1)

  2. #2
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Johnist View Post
    snip
    See those are some great ideas! They could justify it by giving us content hard enough to need it!! I know harder content will come in time, but I imagine changes to the materia system like what was mentioned would take time too. I agree, maybe the HP absorb is a bit overboard for tanks , but the enmity materias sound awesome. Bard's get an enmity reducing move, but it isn't really that potent. Annnnnd chances are if the tank is losing hate to me, he isn't really performing his job too capably haha.

    It's just, the way the system is set up, I would look at slots and say to myself "Ok, its either +dex or +crit".....

    Whoop-de-frickin-doo!

    The materia system needs variety!
    (1)

  3. #3
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by JayCommon View Post
    It's just, the way the system is set up, I would look at slots and say to myself "Ok, its either +dex or +crit".....

    Whoop-de-frickin-doo!

    The materia system needs variety!
    Steal Materia (Max / gear @ IL70 10%) - Chance any attack will grant you a copy of the enemy's drop.
    TP/HP/MP Absorb Materia
    TP/GP/MP Regen Materia
    TP/GP/MP/CP Cost Reduction Materia
    Status Effect Materia (Resist and inflict)
    Element Damage Materia (on top of base damage)
    Element Absorption Materia (Can be OPed)

    Edit: Yes, I know that means on Fully crafted ItemLevel70 gear you could get between 120-130% Steal Rate if you put 10% in each piece of gear. 11 pieces of gear (Non Primry/Sub Weapon) + Primary/Sub Weapons.
    (1)
    Last edited by Johnist; 10-19-2013 at 03:47 AM.

  4. #4
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Johnist View Post
    Edit: Yes, I know that means on Fully crafted ItemLevel70 gear you could get between 120-130% Steal Rate if you put 10% in each piece of gear. 11 pieces of gear (Non Primry/Sub Weapon) + Primary/Sub Weapons.
    = farming materials from enemies a breeze haha

    HP <-> MP = Infinite Bard songs LOL!!
    Quadraslice for auto-attacks + Barrage = BRD auto attack 7 arrows at once = Legolas reinvented

    (1)

  5. #5
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by JayCommon View Post
    = farming materials from enemies a breeze haha

    HP <-> MP = Infinite Bard songs LOL!!
    Quadraslice for auto-attacks + Barrage = BRD auto attack 7 arrows at once = Legolas reinvented

    How about an MP<->TP one or TP<->GP?

    EXP+, Gil+, Spiritbond+...

    What about a self-repair Materia, where it repairs over time (1m = 1%)?
    (1)