Quote Originally Posted by Jynx View Post
Personally I'd rather just figure it out myself, but I'm not against the idea of the hate meter it lets newer players know if they can let loose some more or need to slow down.

In the long run you will still to know hate management because you don't want to go over the threshold, the skilled players will still shine out from the less skilled ones who think having 20% hate means they can unleash a sidewinder when the tank only had 23% hate.
Read again. The percentage displayed will be a percentage of enmity of the person who currently has hate. So in your example, assuming the tank is holding hate, the percentage displayed will work out to 87%. 20% will always mean you have room to play with your powerful attacks ( unless it's the white mage being beaten on at the time )