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  1. #11
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    Join Date
    Mar 2011
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    Limsa Lominsa
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    377
    Quote Originally Posted by Malakhim View Post
    Exactly. Right now the dev mindset is "well, we've managed to fix that nasty mess that was battle algorithms, and we're giving the players the knowledge they'll need to progress, now let's get ready to up the ante."

    I'd expect combat to get much trickier with the addition of a hate meter and auto-attack. The devs aren't stupid.

    This all falls in line with Yoshi's first few statements about making the game rules easy to understand, and easy to understand /= easy. If anything, it let's them make things harder.
    You hit the nail on the head, this false assumption is the reason for so many useless fights around here.

    Some people already seem to have forgotten the very first point of the "Battle reform blueprint", which is the reason why all of this overhaul has been undertaken:

    Creating a battle system that fosters skillful play.
    pretty much the opposite of "easy-mode"
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    Last edited by northernsky; 05-20-2011 at 12:33 AM.

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