This was one of the first things I noticed in this game that really ticks me off.
This was one of the first things I noticed in this game that really ticks me off.
I was a little dissapointed to read the 1 job per class response from the developers, but I'm optimistic that they will alter this in the future to allow access to at least 3 or 4.
For mages I was hoping that we would see say 3 extensions within the "job specialization tree" to enhance Damage, Buffing/Debuffing and Healing for example. Instead it looks as though at the moment we are just going to get: GLA >> PLD, MRD >> WAR etc (especially as they have said that they want to return to the more "traditional" Final Fantasy job names) with limited questable abilities.
Ah well, I guess we won't know until they put it into effect![]()
Well...
I leveled up by THM and CON so I'm good on that front. Though they're both less than R30 so...
...and I bring up R30 because that's supposedly what the first dungeon's rank will be so it makes sense that the job quest would start at R30. Or maybe I'm just fantasizing again and they're going to be at R50. In which case I hope they make grinding fun.
Peach Parfait/Khulan Angura on Gilgamesh
Jobs are supposed to be party role specializations for the classes. So yes, pretty much all of the classes will become obsolete in parties with the jobs around.
Going one-to-one with classes and jobs actually isn't an awful idea. This way they can keep introducing new classes (and weapons/fighting styles) and have each one with a job for it.
So since we've only got 2 mages for the whm/blm jobs, where does red mage go? Fencer. In some FF games (FFTA/FFTA2/probably more) Red Mages use Rapiers as their main weapons. What other job would there be for Fencer really? Turning a strictly melee class into the proper jack of all trades melee/magic hybrid.
There are dozens upon dozens of Final Fantasy class/job types they could include. With it being one-to-one they will just have to keep adding more classes which means more jobs too.
Blue Mage, Summoner? They're gonna have a hard time finding some weapons for those jobs' classes :XJobs are supposed to be party role specializations for the classes. So yes, pretty much all of the classes will become obsolete in parties with the jobs around.
Going one-to-one with classes and jobs actually isn't an awful idea. This way they can keep introducing new classes (and weapons/fighting styles) and have each one with a job for it.
So since we've only got 2 mages for the whm/blm jobs, where does red mage go? Fencer. In some FF games (FFTA/FFTA2/probably more) Red Mages use Rapiers as their main weapons. What other job would there be for Fencer really? Turning a strictly melee class into the proper jack of all trades melee/magic hybrid.
There are dozens upon dozens of Final Fantasy class/job types they could include. With it being one-to-one they will just have to keep adding more classes which means more jobs too.
Peach Parfait/Khulan Angura on Gilgamesh
I really don't think we'll see Summoner. The Primals just aren't subservient enough, they're doing their own thing. Without spoiling anything specific, there's no way they'd ever listen to us.
As far as Blue Mage goes, they've been known to use Sabers mostly so just add in a class that uses them with Blue Mage as the job.
But GLAs use curved swords, which usually are a lolBLU's weapon of choice.I really don't think we'll see Summoner. The Primals just aren't subservient enough, they're doing their own thing. Without spoiling anything specific, there's no way they'd ever listen to us.
As far as Blue Mage goes, they've been known to use Sabers mostly so just add in a class that uses them with Blue Mage as the job.
Well they could always change that. Currently they only use one, the Aeolian Scimitar. They also use Daggers so that would mean Thief will never exist either, of course unless they change it. Either allow more than one job per class or take certain weapons away from Gladiator as it's the only class that uses a variety of similar weapons.
I don't like the idea of a one-to-one class/job ratio. What purpose would there be in even having classes if they each had their own job? In my mind, it would completely undermine the purpose for the existence of the armory system.
jobs wont be a requirement, remember, they SPECIALIZE you, and perhaps you wont always want that specialization
also, 1:1 to start, is a start, literaly, they can always add more in later once the basework is done and implemented
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