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  1. #971
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    Mar 2011
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    Limsa Lominsa
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    296
    Quote Originally Posted by Corrderio View Post
    But GLAs use curved swords, which usually are a lolBLU's weapon of choice.
    FFV - Knives, Sword, Rod
    FFVI - Strago- Daggers, Rods, Flails
    Gau - unarmed
    FFVIII - Quistis - Whip
    FFIX - Quina - Fork
    FFX - Kimahri - Lance
    FFX-2 - Gun
    FFXI - scimitars
    Tactics Advance and A2 - Sabers

    Once again, I protest the use of examples from previous games as archetypes. All previous examples can tell us in this series is to expect something at least a little different from what we've seen before.
    (0)

  2. #972
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by TheVedis View Post
    also, 1:1 to start, is a start, literaly, they can always add more in later once the basework is done and implemented
    In order to make 1-to-1 AND locking out cross-class abilities on Jobs work, the Development Team will have to move or remove over 33 (I counted) Armory Class abilities. After all that work is done, I don't see how they can change the ratio, because they balanced it based on one Job using only one set of Armory Class abilities.

    Once they say two Jobs can use a set of Armory Class abilities, they'll have to re-rebalance the abilities again. Not only that, they will have to make it so that there is two for every Armory Class. And that's when we run into problems with overlapping and not enough Jobs to go around.

    What two Jobs will Lancer be allowed to play in a party?? What About Archer??
    (1)

  3. #973
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sorel View Post
    In order to make 1-to-1 AND locking out cross-class abilities on Jobs work, the Development Team will have to move or remove over 33 (I counted) Armory Class abilities. After all that work is done, I don't see how they can change the ratio, because they balanced it based on one Job using only one set of Armory Class abilities.

    Once they say two Jobs can use a set of Armory Class abilities, they'll have to re-rebalance the abilities again. Not only that, they will have to make it so that there is two for every Armory Class. And that's when we run into problems with overlapping and not enough Jobs to go around.

    What two Jobs will Lancer be allowed to play in a party?? What About Archer??
    It's not difficult to restrict a class ability to a certain job or set of jobs. For example, Bloodbath currently requires "Disciples of War and Magic." How would it then be a problem to say it is only available to job Warrior versus also being available to Dark Knight? Restricting classes and restricting jobs do not have to be intertwined.

    And who is to say that the number of jobs available to a class has to be the same for each class? Each discipline does not have the same number of classes, so why would each class need the same number of jobs? Maybe a Gladiator can be Paladin, Warrior, or Dark Knight, but a Lancer can only be Dragoon or Warrior. It is not blasphemy to do this.
    (1)

  4. #974
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    Mar 2011
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    Ul'dah
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    305
    Dev's i think every angle has been over analyzed about this new JOB system. Some are right but most forgot how to read and comprehend.


    DEATH TO THE THREAD >>> and boot to the head!!
    (1)

  5. #975
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    Join Date
    Mar 2011
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    Ul'dah
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    305
    Quote Originally Posted by BlaiseLallaise View Post
    It's not difficult to restrict a class ability to a certain job or set of jobs. For example, Bloodbath currently requires "Disciples of War and Magic." How would it then be a problem to say it is only available to job Warrior versus also being available to Dark Knight? Restricting classes and restricting jobs do not have to be intertwined.

    And who is to say that the number of jobs available to a class has to be the same for each class? Each discipline does not have the same number of classes, so why would each class need the same number of jobs? Maybe a Gladiator can be Paladin, Warrior, or Dark Knight, but a Lancer can only be Dragoon or Warrior. It is not blasphemy to do this.

    QUOTE And who is to say that the number of jobs available to a class has to be the same for each class?

    Amswer. The Dev team did. Their only releasing ONE JOB per ONE Class.
    (0)

  6. #976
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Well all this QQing over losing job abilities or not having the right class leveled is silly imo. I am a Lancer main R40 (haven't really committed to playing lately since LA Noire came out <3) but I plan on rerolling my character (after giving my gil to a friend to hold; old money in a new world = $$$) so I can experience the new gameplay aspects from the ground up. I want to be able to feel like I am playing a new game instead of having to bitch and moan about more grinding. Oh, and even though I do reroll I will still be a Lancer/Dragoon, and I will probably pick the same looking character lol...am I the only one who is going to do this?
    (0)

  7. #977
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I might make a new character to experience the game fresh, but definitely not rerolling again. Once was enough for me.

  8. #978
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by OMEGA_HACK View Post
    Well all this QQing over losing job abilities or not having the right class leveled is silly imo. I am a Lancer main R40 (haven't really committed to playing lately since LA Noire came out <3) but I plan on rerolling my character (after giving my gil to a friend to hold; old money in a new world = $$$) so I can experience the new gameplay aspects from the ground up. I want to be able to feel like I am playing a new game instead of having to bitch and moan about more grinding. Oh, and even though I do reroll I will still be a Lancer/Dragoon, and I will probably pick the same looking character lol...am I the only one who is going to do this?
    Did it in Nov 2010 update did it again had a 37pugelvaan and a 44pughume and now am back to elvaan same class Pug lol. Last time i reroll i got myself 19 and just waiting for the update,
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #979
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    Mar 2011
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    37
    1 job per class?

    OH, right right... I forgot, we are working hard to keep FFXIV a dying game here... sorry about the question.


    Like honestly?! jeez... a concept is made which now provides a content-scalable solution, that new jobs can be released per class, and a concept which could have made it so there is something like a "job 1, job 2, and job3 (hybrid)" branch per class. Ex. Conjurer -> WHM, BLM, RDM (in this order).

    I don't understand what dev's are doing for FFXIV, like... this game already turned out to be a dying failure because they thought they would make some super revolutionary overly-complicated idea for everything, and they didnt end up even finishing anything properly.... I understand the game is getting better now but my statement still stands.

    Dev1: "Hey guys, I know our races from FFXI were so awesome and successful, so I thought that for FFXIV we should rename them for no apparent reason, and kinda alter how they look!"

    Dev2: "WOAH AWESOME IDEA! Let's totally do that for all of the successful trademark jobs/classes (SINCE THEY SHOULD BE THE SAME DAMN THING), and I bet people will think it's cool and upbeat.

    Dev1: "Wow, look at your creative mind flow, I was thinking we should replace chill looking armor which everyone loved with garbage stone, bronze, and iron-age armor as well, since who doesnt love wearing something that looks like a potato sack with holes cut out for the head, arms and legs in it, and who doesn't enjoy feeling strong while wearing bronze armor"

    Dev2: "Wow... this game is gonna FLY off the shelves!"



    ...


    I rant because I care. Bottom-line.

    I just wish FFXIV could capitalize on things that have already worked so well in FFXI and bring them into a whole new world.

    <insert f word + sigh here>
    (2)
    Last edited by Hellsoul-Sama; 06-04-2011 at 04:58 PM.

  10. #980
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Hellsoul-Sama View Post
    1 job per class?

    OH, right right... I forgot, we are working hard to keep FFXIV a dying game here... sorry about the question.


    Like honestly?! jeez... a concept is made which now provides a content-scalable solution, that new jobs can be released per class, and a concept which could have made it so there is something like a "job 1, job 2, and job3 (hybrid)" branch per class. Ex. Conjurer -> WHM, BLM, RDM (in this order).

    I don't understand what dev's are doing for FFXIV, like... this game already turned out to be a dying failure because they thought they would make some super revolutionary overly-complicated idea for everything, and they didnt end up even finishing anything properly.... I understand the game is getting better now but my statement still stands.

    Dev1: "Hey guys, I know our races from FFXI were so awesome and successful, so I thought that for FFXIV we should rename them for no apparent reason, and kinda alter how they look!"

    Dev2: "WOAH AWESOME IDEA! Let's totally do that for all of the successful trademark jobs/classes (SINCE THEY SHOULD BE THE SAME DAMN THING), and I bet people will think it's cool and upbeat.

    Dev1: "Wow, look at your creative mind flow, I was thinking we should replace chill looking armor which everyone loved with garbage stone, bronze, and iron-age armor as well, since who doesnt love wearing something that looks like a potato sack with holes cut out for the head, arms and legs in it, and who doesn't enjoy feeling strong while wearing bronze armor"

    Dev2: "Wow... this game is gonna FLY off the shelves!"



    ...


    I rant because I care. Bottom-line.

    I just wish FFXIV could capitalize on things that have already worked so well in FFXI and bring them into a whole new world.

    <insert f word + sigh here>
    uhhhh honestly most starter FFXI gear was not much better. in fact, it was probably worse. good stuff didnt pop till around 50 (except the monk sam ni gi set was cool) and even that was only ehh. Now while i definitely agree, way too many potato sacks, (especially for the women) FFXI is not the place to compare it. They honestly shouldnt have used FFXI races, its makes people think the game is going to be FFXI-2, the fact that it wasnt angered people.

    Anyhow i do agree that one class per job, especially with the roles they will probably give them, and the roles they will leave out sounds like a bad idea.
    (0)

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