No idea if it has been answered or asked in here, but will DoL and DoH get a jobsystem or is it for Dow and DoM only?
No idea if it has been answered or asked in here, but will DoL and DoH get a jobsystem or is it for Dow and DoM only?
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Wrong:Dragoon in III could use daggers and swords.
Cid Highwind was a set character you had no control over his weapons or his job (Which while is described as dragoon by most people is never said in game as such)
And Freya was using a Racial Weapon All the Burmecians used Spears.
And no It doesnt.
Dragoon in FFIII can use Daggers, swords and Spears.
Dragoon in FFIV can use Swords, Axes, and Spears
Dragoon in FFV can use all kinds of weapons
Dragoon in FFT, FFTA, FFTA2, can use all kinds of weapons
Dragoon in FFXI can use all kinds of weapons.
http://www.gamefaqs.com/ds/924897-fi...iii/faqs/45997
Only spears for Dragoons in FFIII.
And:
http://www.gamefaqs.com/ps/562810-fi...y-v/faqs/21769
Only spears, daggers, shields in FFV.
why does this have a crown on it now?
Because a Dev Responded.
Sorry I mixed them up a bit. I always do that with 5 and 3.Wrong:
http://www.gamefaqs.com/ds/924897-fi...iii/faqs/45997
Only spears for Dragoons in FFIII.
And:
http://www.gamefaqs.com/ps/562810-fi...y-v/faqs/21769
Only spears, daggers, shields in FFV.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
I say that it would make sense for certain jobs to have multiple roles available. Dark Knight being tank or DPS, Red Mage being melee DPS or healer, Samurai being tank or DPS, Ninja being ranged DPS or melee DPS, and so on. I don't think it's something that can be done with all jobs. Using the weapon classes for that makes things a bit awkward, IMO.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I don't know...I say that it would make sense for certain jobs to have multiple roles available. Dark Knight being tank or DPS, Red Mage being melee DPS or healer, Samurai being tank or DPS, Ninja being ranged DPS or melee DPS, and so on. I don't think it's something that can be done with all jobs. Using the weapon classes for that makes things a bit awkward, IMO.
The Jobs are, seemingly, only really meant to expand on or specialize the capabilities of the Class that they work with, so to me, it seems like it would make more sense for each Class to be capable of the different roles by way of different Jobs attached to them.
The downside to that, of course, would be that it would pretty much just be a spec system at that point, with each Class having three available Jobs, each working for a different role. So in the end, what started out looking really flexible, actually leads to very few options.
I say just give all Classes/Jobs abilities that enable them to perform the different roles, and from there just restrict them in such a way as to not allow omnipotence. High price point abilities or 'if you take this, you can't take that' setup's are very minor examples.
http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste
Where's my summoner then
For me, i'd like to see job as the following of the existing class with two paths which part of each for specializing : like gladiator give dps job like warrior and a tank job like knight.
An interesting thing could be mixing some classes : example : gladiator 30 + conjurer 30 = paladin.
it could be very fun and motivate people to up some jobs ^^
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