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  1. #891
    Player
    Lilith's Avatar
    Join Date
    Mar 2011
    Posts
    102
    Character
    Lilith Higoshi
    World
    Sargatanas
    Main Class
    Archer Lv 50
    No idea if it has been answered or asked in here, but will DoL and DoH get a jobsystem or is it for Dow and DoM only?
    (0)

  2. #892
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lilith View Post
    No idea if it has been answered or asked in here, but will DoL and DoH get a jobsystem or is it for Dow and DoM only?
    They never said.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #893
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Cairdeas View Post
    Dragoon in III could use daggers and swords.
    Cid Highwind was a set character you had no control over his weapons or his job (Which while is described as dragoon by most people is never said in game as such)
    And Freya was using a Racial Weapon All the Burmecians used Spears.

    And no It doesnt.

    Dragoon in FFIII can use Daggers, swords and Spears.
    Dragoon in FFIV can use Swords, Axes, and Spears
    Dragoon in FFV can use all kinds of weapons
    Dragoon in FFT, FFTA, FFTA2, can use all kinds of weapons
    Dragoon in FFXI can use all kinds of weapons.
    Wrong:
    http://www.gamefaqs.com/ds/924897-fi...iii/faqs/45997

    Only spears for Dragoons in FFIII.

    And:
    http://www.gamefaqs.com/ps/562810-fi...y-v/faqs/21769

    Only spears, daggers, shields in FFV.
    (0)

  4. #894
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    why does this have a crown on it now?
    (0)

  5. #895
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Physic View Post
    why does this have a crown on it now?

    Because a Dev Responded.

    Wrong:
    http://www.gamefaqs.com/ds/924897-fi...iii/faqs/45997

    Only spears for Dragoons in FFIII.

    And:
    http://www.gamefaqs.com/ps/562810-fi...y-v/faqs/21769

    Only spears, daggers, shields in FFV.
    Sorry I mixed them up a bit. I always do that with 5 and 3.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #896
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lerris View Post
    Ideally each class should eventually have 3 roles available: DD, tank and support, whether this is accomplished by mixing-and-matching jobs to classes or by having a unique set of jobs for each class.
    I say that it would make sense for certain jobs to have multiple roles available. Dark Knight being tank or DPS, Red Mage being melee DPS or healer, Samurai being tank or DPS, Ninja being ranged DPS or melee DPS, and so on. I don't think it's something that can be done with all jobs. Using the weapon classes for that makes things a bit awkward, IMO.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #897
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Bayohne View Post
    To try and stave off the coming flood of "So if gladiator becomes paladin, then what will xyz class unlock?" You'll have to stay tuned for more details in the future!
    I missed this part earlier.

    You're such a tease, Bayohne.
    (0)

  8. #898
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Duelle View Post
    I say that it would make sense for certain jobs to have multiple roles available. Dark Knight being tank or DPS, Red Mage being melee DPS or healer, Samurai being tank or DPS, Ninja being ranged DPS or melee DPS, and so on. I don't think it's something that can be done with all jobs. Using the weapon classes for that makes things a bit awkward, IMO.
    I don't know...

    The Jobs are, seemingly, only really meant to expand on or specialize the capabilities of the Class that they work with, so to me, it seems like it would make more sense for each Class to be capable of the different roles by way of different Jobs attached to them.

    The downside to that, of course, would be that it would pretty much just be a spec system at that point, with each Class having three available Jobs, each working for a different role. So in the end, what started out looking really flexible, actually leads to very few options.

    I say just give all Classes/Jobs abilities that enable them to perform the different roles, and from there just restrict them in such a way as to not allow omnipotence . High price point abilities or 'if you take this, you can't take that' setup's are very minor examples.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  9. #899
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Where's my summoner then
    (0)

  10. #900
    Player
    Ookami's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    697
    Character
    Ookami Starlight
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bayohne View Post
    The current thinking is to have one job for one class. So for example, if you are a gladiator, the job you could unlock would be paladin, etc. Right now, we can't give any further details about the possibility of having multiple jobs per class.
    For me, i'd like to see job as the following of the existing class with two paths which part of each for specializing : like gladiator give dps job like warrior and a tank job like knight.

    An interesting thing could be mixing some classes : example : gladiator 30 + conjurer 30 = paladin.
    it could be very fun and motivate people to up some jobs ^^
    (1)

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