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  1. #781
    Player
    Shura's Avatar
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    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Those of you who want the option to use all jobs on all classes are not looking at this realistically, the option u guys are asking for might be nice to have and all but it won`t be in SE`s best interest to create such a system. Think about it for a sec, even with only 1 job per class, there is a lot of balancing that needs to be done but if they made jobs free for all, they would need to balance all jobs for all possible combination and this would apply every time they want to add new sets of jobs and i don't think this will happen. It`s to much work for a team to commit to when they are trying so hard to fix a broken game and such a system will only create more balancing issues.

    Also based on what we know now, the chance classes will be locked is high, on top of the above reasons, they mentioned that they are working on Job Specific armor. If classes are unlocked that would mean Archers and Conj can run around in Paladin and Dark Knight gear just because they have the job equipped and i really doubt that's gonna happen. The way i see it, Jobs will be locked to specific classes and based on the Dengeki interview, they are only adding 1 job for each class to start. Maybe in the future we might see new jobs but they too will probably be specific to a class.
    (2)

  2. #782
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Shura View Post
    Those of you who want the option to use all jobs on all classes are not looking at this realistically, the option u guys are asking for might be nice to have and all but it won`t be in SE`s best interest to create such a system. Think about it for a sec, even with only 1 job per class, there is a lot of balancing that needs to be done but if they made jobs free for all, they would need to balance all jobs for all possible combination and this would apply every time they want to add new sets of jobs and i don't think this will happen. It`s to much work for a team to commit to when they are trying so hard to fix a broken game and such a system will only create more balancing issues.

    Also based on what we know now, the chance classes will be locked is high, on top of the above reasons, they mentioned that they are working on Job Specific armor. If classes are unlocked that would mean Archers and Conj can run around in Paladin and Dark Knight gear just because they have the job equipped and i really doubt that's gonna happen. The way i see it, Jobs will be locked to specific classes and based on the Dengeki interview, they are only adding 1 job for each class to start. Maybe in the future we might see new jobs but they too will probably be specific to a class.

    Look at FFXI. How much balancing do you think they had to do for the subjob system there? All they had to do was make sure any skill they didn't want people using as a subjob was just not usable as a subjob or it was cut in half in usability. It really isn't hard to do such a thing once they have the idea down of the best way to do it in broad spectrum.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #783
    Player

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    Mar 2011
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    377
    Quote Originally Posted by Cairdeas View Post
    You know... I might be happy if each Class gets its own version of each role as a unique job.

    IE Each Weapon class gets a Tank, Healer/Buffer, DD, Debuff/Subvert,
    Gladiator gets Paladin, Dancer, Soldier, Redmage, Thief
    Pugilist gets Monk, White Monk, Berserker, Black Belt
    Archer gets Sniper, Corsair, Ranger, Engineer
    Marauder gets Warrior, Cleric, Viking, Dark Knight
    Lancer Gets Dragoon, Holy Dragoon, Samurai, Blue Mage
    etc.

    But even then you have jobs that are using weapons that are not normal for them except in one instance in past FF's and I'd still be upset that I can't use my favorite weapon with my favorite job.
    Fair enough, but I hope no one expects this for patch 1.18.

    Most likely there will be one job for every base class (tied to the weapon), with further jobs (and classes) becoming available later with future updates and expansions. At this point they may want to add complexity to the system, like having more than one base class requirements to unlock a job, or untying the job to its base class' weapon. Consequentially, needing several base classes to unlock a job would give said job an access to several weapons.

    In this perspective this thread is relevant and useful (and fun to read) but I hope no one gets upset when they release the first version of the job system.
    (0)
    Last edited by northernsky; 05-31-2011 at 10:29 PM.

  4. #784
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    Mar 2011
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    Quote Originally Posted by Cairdeas View Post
    Look at FFXI. How much balancing do you think they had to do for the subjob system there? All they had to do was make sure any skill they didn't want people using as a subjob was just not usable as a subjob or it was cut in half in usability. It really isn't hard to do such a thing once they have the idea down of the best way to do it in broad spectrum.
    I think the posts you quoted in the OP sums it best
    (0)

  5. #785
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by northernsky View Post
    I think the posts you quoted in the OP sums it best
    Yes pretty much
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #786
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by northernsky View Post
    Fair enough, but I hope no one expects this for patch 1.18.

    Most likely there will be one job for every base class (tied to the weapon), with further jobs (and classes) becoming available later with future updates and expansions. At this point they may want to add complexity to the system, like having more than one base class requirements to unlock a job, or untying the job to its base class' weapon. Consequentially, needing several base classes to unlock a job would give said job an access to several weapons.

    In this perspective this thread is relevant and useful (and fun to read) but I hope no one gets upset when they release the first version of the job system.
    I wouldn't even expect the Job system to be in patch 1.18.

    With how the Developer Letter was worded out, if the Job system gets implemented at all during the summer, I imagine it'll be in the tail end.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  7. #787
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    Quote Originally Posted by ZephyrAM View Post
    I wouldn't even expect the Job system to be in patch 1.18.

    With how the Developer Letter was worded out, if the Job system gets implemented at all during the summer, I imagine it'll be in the tail end.
    end of summer will bring us 1.19 and possible 1.20 depending on what they define as end of summer
    i agree, not everything in that letter will be in 1.18 but as usual tons of people will assume so cuz they lack proper reasoning as to the meanings of things

  8. #788
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by TheVedis View Post
    end of summer will bring us 1.19 and possible 1.20 depending on what they define as end of summer
    i agree, not everything in that letter will be in 1.18 but as usual tons of people will assume so cuz they lack proper reasoning as to the meanings of things
    It would be safe to assume most of whats in the first collum is for 1.18, whats in the second is for 1.19 and whats in the third is for 1.20
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #789
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    Mar 2011
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    Quote Originally Posted by Cairdeas View Post
    It would be safe to assume most of whats in the first collum is for 1.18, whats in the second is for 1.19 and whats in the third is for 1.20
    for the most part yeah, that could be the case

  10. #790
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    Mar 2011
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    Quote Originally Posted by Cairdeas View Post
    It would be safe to assume most of whats in the first collum is for 1.18, whats in the second is for 1.19 and whats in the third is for 1.20
    First column was the title, then there was "current" and "future" tasks, so not exactly, but I see your point. In any case based on your logic, implementing the quests associated to the jobs is included in "future tasks", so probably we won't see jobs until a while, maybe even not during the summer.

    Then I guess this gives them a lot of time to implement a well thought and quite complex job system, even tho I still think that they will start with a minimalist system.
    (0)

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