I just wanted to quote this post 'cause I liked the format.You can choose which Job/Role you want to play as your Pugilist.
............... / Monk (Tank- Defense, HP, Counter-Attacks)
Pugilist.... - Black Belt (DD- Direct Attacks, Status Ailment Abilities, Ex. Disarm, Stun, Para.)
............... \ White Monk (DD/Healer/Support- Low Damage Output, TP Healing Abilities, Attack-Defense Buffs)![]()
You can wear a buckler with a bow. Using it is another matter since it requires you to be actively blocking, something you can't do if you're steadying your bow to aim.
Each job is unlocked by one class. That does not rule out each class unlocking multiple jobs.
While likely correct, I don't know that we have enough information to rule this possibility out.
Does the fact that Matsui said that "Jobs are not Advanced Classes" mean anything then?
And besides, even if you are a Monk, you are still using a Hand-to-hand weapon which also means you're a Pugilist. lol So that already explains that Jobs are not replacements.
i still believe that when they said "not advanced classes" they meant not in the same sense that FFXI did them
in 11 ALL unlockable jobs were advanced jobs. And you started them again from rank 1.
I think saying that they arent advanced classes is basicaly saying they arent new classes you have to level.
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Drawing conclusions from semantics on a translated message is not a very reliable analysis. Hence, we don't have enough information to make that conclusion.
Back to Cairdeas's point that becoming a monk doesn't automatically make you not a pugilist:
If the job replaces the class, then it's likely jobs can use more than one weapon type. If jobs are added to the class, then it's unlikely jobs can use more than one weapon type. Cairdeas should hope he's wrong about that.
Personally I hope they put in any class / job combination. BLM/THF may not have been optimal for partying but was great for farming. As was BLM/RNG if you needed widescan, BLM/WAR if you're playing with a friend and need provoke, War/BLM if you needed warp (or if you wanted to play a poor mans DRK) etc.
Not every job combination was amazing but a lot of them had uses. Hopefully they give each job something unique so even if its not a great combination, you still have a reason to throw it on every once in a while.
C8H10N4O2
Thank you ^_^Personally I hope they put in any class / job combination. BLM/THF may not have been optimal for partying but was great for farming. As was BLM/RNG if you needed widescan, BLM/WAR if you're playing with a friend and need provoke, War/BLM if you needed warp (or if you wanted to play a poor mans DRK) etc.
Not every job combination was amazing but a lot of them had uses. Hopefully they give each job something unique so even if its not a great combination, you still have a reason to throw it on every once in a while.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
You know... I might be happy if each Class gets its own version of each role as a unique job.
IE Each Weapon class gets a Tank, Healer/Buffer, DD, Debuff/Subvert,
Gladiator gets Paladin, Dancer, Soldier, Redmage, Thief
Pugilist gets Monk, White Monk, Berserker, Black Belt
Archer gets Sniper, Corsair, Ranger, Engineer
Marauder gets Warrior, Cleric, Viking, Dark Knight
Lancer Gets Dragoon, Holy Dragoon, Samurai, Blue Mage
etc.
But even then you have jobs that are using weapons that are not normal for them except in one instance in past FF's and I'd still be upset that I can't use my favorite weapon with my favorite job.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Fair enough, but I hope no one expects this for patch 1.18.You know... I might be happy if each Class gets its own version of each role as a unique job.
IE Each Weapon class gets a Tank, Healer/Buffer, DD, Debuff/Subvert,
Gladiator gets Paladin, Dancer, Soldier, Redmage, Thief
Pugilist gets Monk, White Monk, Berserker, Black Belt
Archer gets Sniper, Corsair, Ranger, Engineer
Marauder gets Warrior, Cleric, Viking, Dark Knight
Lancer Gets Dragoon, Holy Dragoon, Samurai, Blue Mage
etc.
But even then you have jobs that are using weapons that are not normal for them except in one instance in past FF's and I'd still be upset that I can't use my favorite weapon with my favorite job.
Most likely there will be one job for every base class (tied to the weapon), with further jobs (and classes) becoming available later with future updates and expansions. At this point they may want to add complexity to the system, like having more than one base class requirements to unlock a job, or untying the job to its base class' weapon. Consequentially, needing several base classes to unlock a job would give said job an access to several weapons.
In this perspective this thread is relevant and useful (and fun to read) but I hope no one gets upset when they release the first version of the job system.
Last edited by northernsky; 05-31-2011 at 10:29 PM.
I wouldn't even expect the Job system to be in patch 1.18.Fair enough, but I hope no one expects this for patch 1.18.
Most likely there will be one job for every base class (tied to the weapon), with further jobs (and classes) becoming available later with future updates and expansions. At this point they may want to add complexity to the system, like having more than one base class requirements to unlock a job, or untying the job to its base class' weapon. Consequentially, needing several base classes to unlock a job would give said job an access to several weapons.
In this perspective this thread is relevant and useful (and fun to read) but I hope no one gets upset when they release the first version of the job system.
With how the Developer Letter was worded out, if the Job system gets implemented at all during the summer, I imagine it'll be in the tail end.
http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste
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