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  1. #461
    Player
    Nuru's Avatar
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    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sephr View Post
    How would that work with gear/stats though? Would archers be donning full mail sets and just taking hits? Seems like it kills the archetypes classic to FF that people were asking for. (I believe Yoshi even said something like "Jobs - That classic FF system - is returning" or sooomething)
    I was stating how Cairdeas would like this system to be, and using that Class/Job Combo as an example of how absurd something like that may be, but provides the freedom to be able to play the game any way you wish. Of course, it may not be fit for partying, people may up and laugh at you for being the Paladin with a Bow. Though, if people want to play that way, they should be able to.

    As for my stance, I really don't mind, just as long as everything is balanced. I'd enjoy the freedom, and I'd also enjoy finding out what Job/Class Combos work great for different situations. As for gear and stats, well, i think the stat allotment is up to you, but the gear would have to be either the gear that supports your archer or gear that supports your job/role. Its really your choice.
    (0)

  2. #462
    Player Eekiki's Avatar
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    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    I, personally, think it'd be awesome to be an actual monk class, (based on the assumption that the jobs will be given traditional Final Fantasy titles) White Mage / Pugilist.

    So yeah, make the jobs usable by any class, just make the actions and abilities of that job specific to the class, knowhudimeen?
    (0)

  3. #463
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Eekiki View Post
    I, personally, think it'd be awesome to be an actual monk class, (based on the assumption that the jobs will be given traditional Final Fantasy titles) White Mage / Pugilist.

    So yeah, make the jobs usable by any class, just make the actions and abilities of that job specific to the class, knowhudimeen?
    I get what you are saying, but the way i explained earlier was that you'd be able to use all of your Class Abilities, and then have your Job/Role Skills that define your Job/Role. So the Job Skills and Class Abilities are all usable.
    (0)

  4. #464
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Nuru View Post
    Yes, the Archer Tank seems so ridiculous, but it is how free the Job/Class System would be if Cairdeas's suggestion is implemented.
    Maybe so. But there has been as ridiculous if not more ridiculous in previous Final Fantasy games.

    A dagger-wielding White Mage (Penelo, FFXII).
    A black mage that wields stuffed dolls (Lulu, FFX).
    A fork-wielding Blue Mage (Quina, FFIX).
    A nunchaku-wielding White Mage (Selphie, FFVIII).
    A gun-wielding Black Mage (Vincent, FFVII).
    A sword-wielding White Mage (Terra, FFVI).
    (1)

  5. #465
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Also. This is how I could see an Archer Tanking.


    1. Archer Equips Paladin Job role. with the Job Role Active he has access to Job Specific Armor that enhances his defense and further defines him as being a Paladin.

    2. Archer Uses hate control and movement restricting abilities to prevent the monster from moving away from him or targeting another party member.

    3. In a Pinch the Archer can cast Cures from Paladin to heal himself or party members also increasing his enmity and maintaining his hate.

    The downside and balance is that Because the HP and MP are based on the Weapon Class equipped Archer doesn't have the same HP or MP as a Gladiator/Paladin or a Conjurer/Paladin.

    He makes up for it by keeping the monster locked in place with movement restricting bow abilities and then stepping out of range of the monsters melee attacks.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #466
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sorel View Post
    Maybe so. But there has been as ridiculous if not more ridiculous in previous Final Fantasy games.

    A dagger-wielding White Mage (Penelo, FFXII).
    A black mage that wields stuffed dolls (Lulu, FFX).
    A fork-wielding Blue Mage (Quina, FFIX).
    A nunchaku-wielding White Mage (Selphie, FFVIII).
    A gun-wielding Black Mage (Vincent, FFVII).
    A sword-wielding White Mage (Terra, FFVI).
    Precisely, but people here are wondering more about the stats, and how these abstract Job/Class Combinations would be able to play their part in parties.

    Quote Originally Posted by Cairdeas View Post
    Also. This is how I could see an Archer Tanking.


    1. Archer Equips Paladin Job role. with the Job Role Active he has access to Job Specific Armor that enhances his defense and further defines him as being a Paladin.

    2. Archer Uses hate control and movement restricting abilities to prevent the monster from moving away from him or targeting another party member.

    3. In a Pinch the Archer can cast Cures from Paladin to heal himself or party members also increasing his enmity and maintaining his hate.
    Perfect, the roles still work with whatever class you are. Just as how Class Rank was more important than your Physical Level, now your Job Role is more important than your Class.

    You should be allowed to play whatever role with whatever weapon. Some combinations would work better than others, and some wont. That's just the way this system works.
    (0)
    Last edited by Nuru; 05-21-2011 at 02:21 AM.

  7. #467
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    -NEW-
    Stage by stage implementation of job-specific weapons and armor
    Don't think we need to be worried
    (0)

  8. #468
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nuru View Post
    Precisely, but people here are wondering more about the stats, and how these abstract Job/Class Combinations would be able to play their part in parties.
    Job Specific Equipment used to help define the Job not the Weapon.

    Paladin armor will increase Defense, HP, MP, and Healing.

    Warrior specific armor will increase STR, Dex, Attack Power, and Accuracy.

    etc.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #469
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sorel View Post
    Maybe so. But there has been as ridiculous if not more ridiculous in previous Final Fantasy games.

    A dagger-wielding White Mage (Penelo, FFXII).
    A black mage that wields stuffed dolls (Lulu, FFX).
    A fork-wielding Blue Mage (Quina, FFIX).
    A nunchaku-wielding White Mage (Selphie, FFVIII).
    A gun-wielding Black Mage (Vincent, FFVII).
    A sword-wielding White Mage (Terra, FFVI).
    A Dude with a Baseball bat with nails through the end. (Cloud, FFVII)
    An Umbrella (Aerith FFVII)
    A Mop (Cid FFVII)
    A Stuffed Moogle (Cait Sith FFVII)
    A Gun Arm (Barrett... FF... VII)

    Man, none of the characters in FFVII make any sense...
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #470
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    896
    Quote Originally Posted by Cairdeas View Post
    Job Specific Equipment used to help define the Job not the Weapon.

    Paladin armor will increase Defense, HP, MP, and Healing.

    Warrior specific armor will increase STR, Dex, Attack Power, and Accuracy.

    etc.
    But that doesn't really answer the question, because with the versatility you're implying, in order for that system to work jobs like Archer would suddenly switch to wearing a lovely giant set of white paladin armour?

    It pretty much kills the 'classic Final Fantasy' feel theyre aiming for
    (0)

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