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  1. #1
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zenaku View Post
    Huh o.o the OP want all Class to be allow to play every job meaning

    Conj be allow to play any job as long as the person unlock monk with pugs Which then means if you level up conj you allow to use Monk on your conj because you unlock it on pug that what he wants,.
    What is wrong with that? Especially if you use a affinity system like so.

    As far as affinities, I believe if each skill should have a Favorable Class (The class that its learned from) And Cross Class (Skill from a different class) Designation.
    But then also a Core Job (Job that focuses around this skill) Favorable Job (Job that can use this skill) Neutral Job (Job that is neither for or against the skill) and an Opposing Job (Job that normally can not use the skill)
    Each of those statuses give a point.

    Favored Class: 2
    Cross Class: 1
    Core Job: 3
    Favored Job: 2
    Neutral Job: 1
    Opposing Job: -3

    As an Example we'll use Conjurer / White Mage with the Skill Cure.

    Conjurer for Cure is a Favored Class: it earns 2 Points
    White Mage for Cure is a Core Job: it earns 3 points.

    Total 5 Points:

    Each point gives 20% Affinity: so Conjurer / White Mage can use Cure at 100% Affinity.

    Then we take a look at.

    Pugilist / Monk:

    Pugilist is Cross Class for Cure: 1
    Monk is Neutral for Cure: 1
    Total is 2 Points:

    Pugilist / Monk can use cure at 40% Affinity.

    Now. If the Pugilist equips a Conjurers Affinity trait, he can push it to 50%.


    Now we'll take a look at.

    Thaumaturge / Black Mage:

    Thaumaturge is a Cross Class for Cure : 1
    Black Mage is an Opposing Job for Cure: -3
    Total Points -2

    Because you have to have positive affinity to equip the skill, and -2 points means -40% affinity.
    Black Mage Can Not Equip Cure.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    What is wrong with that? Especially if you use a affinity system like so.
    It's not that anything is wrong with it, its just we don't want that.

    You obviously do so its just a matter or how many people want a mish mash to add to the existing mish mash.

    And how many want to add some restriction and specialisation to the existing mish mash.
    (0)

  3. #3
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cairdeas View Post
    What is wrong with that? Especially if you use a affinity system like so.
    once again -.- it make no sense that a COnj can be a samurai or a conj can be a PLD it's make no sense sorry i don't know how many time i have to say it.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #4
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Hey guys?

    You ever think about having a Final Fantasy game without a bloody Red Mage? Or a class/job combination being called something else?

    Equip the Red Magic job on a DoW class, get a Red Mage combination that focuses on enfeebles and effective(albeit to a lesser degree) magic and melee combat.

    Equip the Red Magic job on a DoM class, get a Sage combination that focuses on higher level BLK/WHI magic and/or buffs, but less melee proficiency.

    Problem solved.

    Forget ruminating about Red Mage. Your heads are going to explode.
    (0)

  5. #5
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Malakhim View Post
    Hey guys?

    You ever think about having a Final Fantasy game without a bloody Red Mage? Or a class/job combination being called something else?

    Equip the Red Magic job on a DoW class, get a Red Mage combination that focuses on enfeebles and effective(albeit to a lesser degree) magic and melee combat.

    Equip the Red Magic job on a DoM class, get a Sage combination that focuses on higher level BLK/WHI magic and/or buffs, but less melee proficiency.

    Problem solved.

    Forget ruminating about Red Mage. Your heads are going to explode.
    no lol Final fantasy xiv fail because they did not use FF names and yoshi-p is trying to add that back in to the game sadly i wish they just delete all the class and make them into jobs with the right FF names and the right name of spells but that just me lol.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #6
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    I did not read all these pages of posts, but what I personally hope is that you need a certain combination of classes in order to unlock jobs, IE:

    Red Mage needs Conjurer 10 and Tham 10
    Do a quest once you reach the prereqs
    Complete quest and unlock the Red Mage job

    Dragoon needs Gladiator 5 and Lancer 15
    Do a quest once you reach the prereqs
    Complete quest and unlock the Dragoon job

    But allow us to have what ever weapon we want on what ever kind of job we want.
    (0)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    519 posts and Cairdeas is still fighting the good fight...

    At some point Cair your guna have to let this thread die
    (0)

  8. #8
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Can you tell me the purpose of labeling a Gladiator with Red Mage title ?

    We can already tell with 90% accuracy that Red Mage skills won't be equippable cross-class.

    You can already equip Thaumaturge and Conjurer skills on your Gladiator you know (which is the rough equivalent of having a level 37 subjob if you want FFXI example). Your Paladin might even have "astral magic affinity trait" that will enhance these base spells.

    And we don't know about weapons yet. Specialisations might not allow completely new weapons (only variants, ex: Marauder having Dark Knight job allows to use Scythes which is only a variant of a Great Axe) since the base classes are weapon specialists.

    As far as we know, jobs only draw the line of a class roles, there are not classes.

    You can take a look at this old chart that was made few months ago, that may be the kind of path SE is taking.

    http://imageshack.us/photo/my-images/638/gridv.png/
    (1)

  9. #9
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Chinook View Post
    Actually, that chart is giving each Job its own weapon. But take that away and the chart seems more accurate.
    (0)

  10. #10
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Chinook View Post
    Can you tell me the purpose of labeling a Gladiator with Red Mage title ?

    We can already tell with 90% accuracy that Red Mage skills won't be equippable cross-class.

    You can already equip Thaumaturge and Conjurer skills on your Gladiator you know (which is the rough equivalent of having a level 37 subjob if you want FFXI example). Your Paladin might even have "astral magic affinity trait" that will enhance these base spells.

    And we don't know about weapons yet. Specialisations might not allow completely new weapons (only variants, ex: Marauder having Dark Knight job allows to use Scythes which is only a variant of a Great Axe) since the base classes are weapon specialists.

    As far as we know, jobs only draw the line of a class roles, there are not classes.

    You can take a look at this old chart that was made few months ago, that may be the kind of path SE is taking.

    http://imageshack.us/photo/my-images/638/gridv.png/
    I think your misunderstanding what they said about jobs.

    Job Actions: spells and skills only the Job itself can give you like White Mage's Benediction for instance, Can only be used if your job is White Mage.

    It doesn't matter what you do with your weapon at that point the White Mage is what gives you those specific actions.

    Then the White Mage limits what actions you can equip from all classes. If you equip White Mage you can't equip the black magic spells Conjurer knows, Even if you are a Conjurer.

    So at this point it doesn't matter if you stay Conjurer or not so why keep the limitation in place?

    In the end Once you assign a Job your Job Actions, and Class Actions/Cross-Class Actions get narrowed down into only a few select choices. After that the only thing your weapon does is define stats, and define how you do damage in a fight. If you use an Axe your physical attacks will mostly be AOE. if you us a Conjurer Staff your spells will cast AOE in a circle.

    Etc.
    (0)
    Last edited by Cairdeas; 05-25-2011 at 02:01 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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