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  1. #1
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jynx View Post
    I still stick by my thoughts that the new jobs may have exclusive weapons for them and retain use of items that the class that was required to obtain them is. We are still not sure how Jobs will be obtained for certain but I'll just repost what I said earlier.

    Yeah but as an extension I doubt they will be able to use anything other than the class that it branches from weapon. Unless they make specific gear for the new jobs as well. Who knows! Maybe they will use the class's equipment + new job specific junk.

    Lets say Marauder becomes.

    Dark-knight
    Or
    Warior

    Both jobs can use the Great axes, but Dark knights can also use Scyths, and Wariors can use Great swords.

    We don't have enough information to go on, so I doubt that "Jobs" will span the entire class system but who knows for sure?
    I can see the job system working this way, but I think people are still stuck in 11's mindset. Replace the word Job with Playstyle Focus and it becomes a little more clear.

    Conjurer - Black Mage (Big Attack) - White Mage (party buffs)

    Thaumaturge - Red Mage (Mob Debuffs) - Arcanist (Party Buffs)

    Gladiator - Paladin (defensive playstyle) or Berserker (offensive playstyle)

    Lancer - Dragoon (High Damage) - ?? (Party Buffs)

    Marauder - Dark Knight (Offense) - ?? (Defense)

    Pugilist - Thief (Offense) - Ninja (Defense)

    Archer - Musketeer (Offense) - Ranger? (Mob Debuff - Poison Arrows?)

    This is the way I understood it. When we unlock a new job we will have access to a new type of weapon along the same lines as what the main class has access to. Using that weapon will unlock the Job Specific traits and abilities that only that job can use.
    (2)

  2. #2
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Jynx View Post
    I still stick by my thoughts that the new jobs may have exclusive weapons for them and retain use of items that the class that was required to obtain them is. We are still not sure how Jobs will be obtained for certain but I'll just repost what I said earlier.

    Yeah but as an extension I doubt they will be able to use anything other than the class that it branches from weapon. Unless they make specific gear for the new jobs as well. Who knows! Maybe they will use the class's equipment + new job specific junk.

    Lets say Marauder becomes.

    Dark-knight
    Or
    Warior

    Both jobs can use the Great axes, but Dark knights can also use Scyths, and Wariors can use Great swords.

    We don't have enough information to go on, so I doubt that "Jobs" will span the entire class system but who knows for sure?
    Yeah I was thinking along those lines as well. Take Samurai... Samurai use GK as their "defining weapon", but they can also use pole-arms. A sword and polearm as its root weapons, so I can see GLD and LNC being the jobs you can use to unlock SAM, which then opens up use of GK and, perhaps, other weapon types (throwing, etc).

    'course, it could be that any class leveled to the required level can unlock the jobs (like in XI).
    (0)
    Last edited by Preypacer; 07-26-2011 at 08:58 PM.

  3. #3
    Player
    Malakhim's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Now that I think about it, I don't actually see the problem with the whole BLM WHM thing.

    Think about it. Conjurer has pretty much every single black mage spell already, right(haven't taken it up to 50 so I could be talking nonsense)? If Conjurer unlocks WHM at first(which we're not even sure that'll be the case), all that means is that those that want to heal strictly in a group switch to WHM and gain any and all abilities/bonuses conferred therein , whereas anyone who wants to nuke now has full leave to equip every single black magic spell they want and have at it as a straight up Conjurer. It's a win win scenario.

    That's more of a temporary stopgap than anything though, assuming they stick with the 1-to-1 class/job unlocking for a long while at first, which I still don't like the sound of.
    (1)

  4. #4
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Malakhim View Post
    Now that I think about it, I don't actually see the problem with the whole BLM WHM thing.

    Think about it. Conjurer has pretty much every single black mage spell already, right(haven't taken it up to 50 so I could be talking nonsense)? If Conjurer unlocks WHM at first(which we're not even sure that'll be the case), all that means is that those that want to heal strictly in a group switch to WHM and gain any and all abilities/bonuses conferred therein , whereas anyone who wants to nuke now has full leave to equip every single black magic spell they want and have at it as a straight up Conjurer. It's a win win scenario.

    That's more of a temporary stopgap than anything though, assuming they stick with the 1-to-1 class/job unlocking for a long while at first, which I still don't like the sound of.
    you forget that when you cross class skills they do like 30% less dmg/potency and are less accurate. so subjobing elemental spells is never the answer for a real DD. and its kind of backwards that you would have to level the whm job to be a DD.
    (0)

  5. #5
    Player
    Malakhim's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Physic View Post
    you forget that when you cross class skills they do like 30% less dmg/potency and are less accurate. so subjobing elemental spells is never the answer for a real DD. and its kind of backwards that you would have to level the whm job to be a DD.
    Jobs like WHM aren't going to level up in the traditional sense, and since you're using conjurer and conjurer black magic(I.E., not actually cross-classing), you aren't incurring any penalty for strictly nuking. Unlocking WHM doesn't suddenly kill your ability to nuke as a standard conjurer. It only limits you to healing and buffing actions and maybe bonus upon equipping it. You're not "sub-jobing" stuff that already belongs to your class.

    Don't wanna be a healing conjurer, then don't equip the WHM job. When parties are looking for a healer, they'll just grab a WHM conjurer and not force the role onto you, so you can be free to cast fire spells to your heart's content.
    (0)
    Last edited by Malakhim; 07-27-2011 at 08:09 AM.

  6. #6
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    Mar 2011
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    Gridania
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    4,964
    I do agree reaching a certain level to attain new types of weapons is a fairly decent idea. What I don't want though is for it to be "Every class can use everything" because you just start the same problem they are trying to fix allover again.

    Homogony "anyone can do anything" is boring.
    (7)

  7. #7
    Player
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    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by Jynx View Post
    I do agree reaching a certain level to attain new types of weapons is a fairly decent idea. What I don't want though is for it to be "Every class can use everything" because you just start the same problem they are trying to fix allover again.

    Homogony "anyone can do anything" is boring.
    I think it's perfect for the whole stick/carrot thing. I see your point, but the Devs making jobs like a party only thing is their way of trying to set party roles. I think when people group together and take on dungeons, most groups will want people in a specific role or job. If someone is out soloing, I don't care what they are.
    (0)

  8. #8
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    Quote Originally Posted by Jynx View Post
    I do agree reaching a certain level to attain new types of weapons is a fairly decent idea. What I don't want though is for it to be "Every class can use everything" because you just start the same problem they are trying to fix allover again.

    Homogony "anyone can do anything" is boring.
    that isn't even the issue..... it is people complaining classes didn't feel different. (still not an issue, but caved anyway) They are not getting ride of the current system just adding to it. And it is only boring if ppl start cookie cutting. (which will prob happen. And i'd prob quit if it does.)
    (0)

  9. #9
    Player
    Preypacer's Avatar
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    May 2011
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    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Kilta_Firelotus View Post
    that isn't even the issue..... it is people complaining classes didn't feel different. (still not an issue, but caved anyway) They are not getting ride of the current system just adding to it. And it is only boring if ppl start cookie cutting. (which will prob happen. And i'd prob quit if it does.)
    Cookie cutting is going to happen no matter what SE does or doesn't do. That's a player-base thing, not a developer thing.
    (1)

  10. #10
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    But surely they're specialised versions of the current classes? Would be weird to have these two systems running in parallel and be unrelated.

    Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    So you need to be a Conjurer before you can be a Black Mage, I would imagine. It would just feel weird to go back on the current system unless theyre planning on distributing new weapon types to each current class.
    (0)

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