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  1. #1
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by BloodLotus View Post
    Your Job is tied to your class. You cannot be a Dragoon in any class other than Lancer. You may be able to use some skills from Dragoon in other classes like we can currently, but you will not be a Lancer/Dragoon, you will be whatever class/job you are with some Dragoon skills.
    It very well might work like that, but keep in mind that such a mechanic has to be universal. It may make intuitive sense that only the Lancer Class can have the Dragoon Job, but then the Development Team has to apply that rule universally across all the Jobs.
    • Only [X Class] can have [Y Job].
    • Only the Lancer Class can have the Dragoon Job (makes intuitive sense).
    • Only the Archer Class can have the Ranger Job (also makes sense).
    • Only the Pugilist Class can have the Monk Job (makes sense too).
    • Only the Marauder Class can have the Warrior Job (makes sense).
    • Only the Gladiator Class can have the Thief Job (the only DoW that can use a shield is also the only one that can be a Thief?? Not very intuitive).
    • Only the Conjurer Class can have the White Mage Job (debatable, but OK).
    • Only the Thaumaturge Class can have the Black Mage Job (so Black Mages would have to cross-class conjury elemental nukes at reduced effectiveness, since Conjurers won't be allowed to be Black Mages. That doesn't seem to make much sense).
    • Only the ?? class can have the Red Mage Job (ran out of classes).
    • Only the ?? class can have the Paladin Job (ran out of classes).
    • Only the ?? class can have the Dark Knight Job (ran out of classes).

    See the problem. Now one way out of this problem is instead of making classes to jobs one-to-one, make them two-to-one.
    • Only Lancers and Marauders can have the Dragoon Job.
    • Only Archers and ?? can have the Ranger Job.
    • Only Pugilists and ?? can have the Monk Job.
    • Only Marauders and Gladiators can have the Warrior Job.
    • Only Gladiators and Pugilists can have the Thief Job.
    • Only Conjurers and Thaumaturges can have the White Mage Job.
    • Only Thaumaturges and Conjurers can have the Black Mage Job.
    • Only Conjurers and Gladiators can have the Red Mage Job.
    • Only Gladiators and Conjurers can have the Paladin Job.
    • Only Marauders and Thaumaturges can have the Dark Knight Job.

    New problem. All the Jobs now have classes, but because there are 10 Jobs to 7 Classes we have an imbalance. The only fix for this imbalance would be to add 4 additional Jobs beyond the ones listed above. Doesn't sound bad, right??

    With 14 Jobs to 7 Classes things are balanced and the game is ready for launch! YAY!!

    However the case, to maintain that balance, any time a new class or job is introduced in the game a corresponding number of classes and/or jobs MUST be introduced in order to maintain the balance. So if the Development Team wants to give us a new Class, they have to come up with two new Jobs for that Class. If they want to give us a new Job, they have come up with a new Class and an additional Job to maintain the balance. This is in addition to balancing all the skills and abilities of the new Jobs and/or Classes. Seems like a lot of extra work just to keep people from being axe-wielding White Mages.

    ---OR---

    The Development Team can have no restrictions and let any Class play as any Job (mind you I'm not talking about unlocking Jobs, I'm talking about playing them). Then players (individually and as a community) will have a chance to experiment and decide what they want to play, both solo and in a party. Also this will allow the Development Team to concentrate on balancing skills instead of the number of specializations a particular Class may or may not have access to when introducing new Classes and/or Jobs.

    So I understand where people are coming from when they say that only certain classes should only be certain jobs. But enforcing that in game, with code, brings its own set of complications.
    (0)

  2. #2
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Sorel View Post
    It very well might work like that, but keep in mind that such a mechanic has to be universal. It may make intuitive sense that only the Lancer Class can have the Dragoon Job, but then the Development Team has to apply that rule universally across all the Jobs.
    • Only [X Class] can have [Y Job].
    • Only the Lancer Class can have the Dragoon Job (makes intuitive sense).
    • Only the Archer Class can have the Ranger Job (also makes sense).
    • Only the Pugilist Class can have the Monk Job (makes sense too).
    • Only the Marauder Class can have the Warrior Job (makes sense).
    • Only the Gladiator Class can have the Thief Job (the only DoW that can use a shield is also the only one that can be a Thief?? Not very intuitive).
    • Only the Conjurer Class can have the White Mage Job (debatable, but OK).
    • Only the Thaumaturge Class can have the Black Mage Job (so Black Mages would have to cross-class conjury elemental nukes at reduced effectiveness, since Conjurers won't be allowed to be Black Mages. That doesn't seem to make much sense).
    • Only the ?? class can have the Red Mage Job (ran out of classes).
    • Only the ?? class can have the Paladin Job (ran out of classes).
    • Only the ?? class can have the Dark Knight Job (ran out of classes).

    See the problem. Now one way out of this problem is instead of making classes to jobs one-to-one, make them two-to-one.
    • Only Lancers and Marauders can have the Dragoon Job.
    • Only Archers and ?? can have the Ranger Job.
    • Only Pugilists and ?? can have the Monk Job.
    • Only Marauders and Gladiators can have the Warrior Job.
    • Only Gladiators and Pugilists can have the Thief Job.
    • Only Conjurers and Thaumaturges can have the White Mage Job.
    • Only Thaumaturges and Conjurers can have the Black Mage Job.
    • Only Conjurers and Gladiators can have the Red Mage Job.
    • Only Gladiators and Conjurers can have the Paladin Job.
    • Only Marauders and Thaumaturges can have the Dark Knight Job.

    New problem. All the Jobs now have classes, but because there are 10 Jobs to 7 Classes we have an imbalance. The only fix for this imbalance would be to add 4 additional Jobs beyond the ones listed above. Doesn't sound bad, right??

    With 14 Jobs to 7 Classes things are balanced and the game is ready for launch! YAY!!

    However the case, to maintain that balance, any time a new class or job is introduced in the game a corresponding number of classes and/or jobs MUST be introduced in order to maintain the balance. So if the Development Team wants to give us a new Class, they have to come up with two new Jobs for that Class. If they want to give us a new Job, they have come up with a new Class and an additional Job to maintain the balance. This is in addition to balancing all the skills and abilities of the new Jobs and/or Classes. Seems like a lot of extra work just to keep people from being axe-wielding White Mages.

    ---OR---

    The Development Team can have no restrictions and let any Class play as any Job (mind you I'm not talking about unlocking Jobs, I'm talking about playing them). Then players (individually and as a community) will have a chance to experiment and decide what they want to play, both solo and in a party. Also this will allow the Development Team to concentrate on balancing skills instead of the number of specializations a particular Class may or may not have access to when introducing new Classes and/or Jobs.

    So I understand where people are coming from when they say that only certain classes should only be certain jobs. But enforcing that in game, with code, brings its own set of complications.
    Wow....

    In my head I was thinking 2 jobs per class (I'll give you a link) but this is really an interesting thought.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    ITT: Cairdeas shoving Titles down everyone's throat.
    (1)

  4. #4
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kurokikaze View Post
    ITT: Cairdeas shoving Titles down everyone's throat.
    You can look at it how ever you want but until it has its own levels all it is is a title. Right now we have no evidence it has its own individual level system
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Cairdeas View Post
    You can look at it how ever you want but until it has its own levels all it is is a Job. Right now we have no evidence it has its own individual level system
    Fixed. ^_^
    (0)

  6. #6
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    well Job Title :P
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #7
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Cairdeas View Post
    • Once a Job is unlocked can it be used with any Weapon class? (Hopefully)
    • Or is the job specifically locked to the class that unlocked it. (Boring)

    I'm seriously hoping its the first of those choices. Because as has been pointed out more then once by me and others. No Traditional FF Job is restricted to one weapon in past FF's.

    Even Jobs like Dragoon which some mistakenly claim are only in it for Lances, are not.

    Past Dragoons have no relevance in FFXIV. It is a different game.

    I don't want to see a possible experimentation and character development opportunity locked away. You'll get used to it.

    Reasons and Explanations on why this is a concern.

    1. Conjurer Unlocks White Mage. Thaumaturge can not be a White Mage because Conjurer is the class that unlocks it. But Thaumaturge can be a Red Mage. If you want to be a WHM equip a Conj weapon and set the job up.

    2. Thaumaturge Unlocks Dark Knight. Dark Knight is a melee class not a mage class I don't see how this would happen.

    3. Archer Unlocks Ranger. Future Ranged Weapon Class (Gun, crossbow, etc.) can't be a Ranger because Archer is the class that unlocks it. But the future classes will unlock future jobs. If you want to be a Ranger, equip a bow and be an Archer and then set up your Ranger Job

    4. Marauder Unlocks Warrior. Lancer, Pugilist, Archer, Gladiator, Future Great Sword user, etc. can not be Warrior because Marauder unlocks it. Yes because they will have their own Jobs

    5. Gladiator Unlocks Paladin. Paladin can not be used by a Great Sword user because its unlocked by Gladiator. Because Gladiator is the class that the Paladin Job belongs to. Who uses Great Swords? The class that does will have jobs associated with it.


    These are things I DO NOT want. If I want to play a Paladin/Lancer or a Thief/Marauder I should be able too. I disagree. If you want to be a Paladin, equip a sword and a shield. If you want to be a Thief equip a dagger.
    Edited for ease
    (0)

  8. #8
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by BloodLotus View Post
    Edited for ease
    But why couldn't an RDM use a sword or a stave. Sword for solo, stave/wand for party?
    (0)

  9. #9
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by AlexiaKidd View Post
    But why couldn't an RDM use a sword or a stave. Sword for solo, stave/wand for party?
    What happens when you equip a sword?

    What happens when you equip a staff?
    (0)

  10. #10
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by BloodLotus View Post
    What happens when you equip a sword?

    What happens when you equip a staff?
    You have a Sword Equipped. You have a Staff Equipped.

    Thats it really.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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