Quote Originally Posted by Tsukino View Post
I hadn't really kept up on news on the game for the last five months or so I wasn't playing. When I left I think it was just recently announced that they'd be adding classic FF jobs somehow and I was interested to see what they did with them, and how they would resolve things like giving white mage and black mage spells to the same class.

Now from reading this thread and a couple lines given in more recent interviews/magazines it seems all it is is a little toggle you throw on to make your class more specialized so it can be more useful in a party. And I have to say that sucks, a lot.

If jobs are locked to one class, a toggle is all the job system would be, and that would really suck.

SE has a chance to give us something really unique by letting us equip any job to any class. This way, we can fine tune our play styles instead of being a forced to play cookie cutter jobs..

Think about Beast master for a sec.

BST/GLA ~ Acting like a tank for his pet, allows for more unique pet choices like mage pets and such.
BST/ARC ~ Allows for long range combat while frontline tank pets are deployed for the archers protection.
BST/LNC-MRD ~ allows much more DD, especially if using. DD pets.
BST/THM-CON ~ you get the idea lol..

Now, if jobs are locked, all beast masters will have the same weapon. BORING!.

I personally want to be .

Machinist/Musketeer. I'm hoping that the machinist job uses machine pets, and grenades.

Also let's face the fact that SE said that multiple class will unlock certain jobs in the future IE. Thm+Con = RDM. If that the case, then red mage can't be locked to one class because thm and con unlocks it. This is a huge hint that jobs won't be locked.