Quote Originally Posted by Mack View Post
I think the problem here is the wording. I don't know why SE are calling it the job system when in reality its just a more advanced class system more or less. All the "job system" is doing is granting classes more potency in a certain direction, so they can accelerate at a given role...what is the point of allowing a single class to accelerate in two directions or three? I don't understand why people want more jobs per class, it doesn't make any sense.
I suppose it depends upon how strongly SE re-aligns the classes with these same roles. Currently the classes are principally defined by the weapon, not by a party role. It is up to each player to pick different skills from different classes to build their own role. That was the theory. In practice, it didn't hold up so well.

If classes (i.e. weapons) remain not correlated with party roles, then it would be possible to mix-and-match jobs (party roles) with classes (weapons). But, that's a big 'IF', since we don't know what classes will look like.