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  1. #921
    Player
    Meridian's Avatar
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    May 2011
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    Goblin Sympathisers HQ
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    111
    Character
    Ritual Morvant
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Col View Post
    So each class only unlocks 1 job..... Which pretty much means no Thief.

    I have to say, I'm pretty disappointed.
    Me too, Thief is what I am all about... Will be sad if it doesn't make it into the first round of jobs.

    It's not often I rant, but what is the point of jobs if there is one per class? Surely we could just add more class-only abilities that really defined the classes at higher levels.

    What is the point of putting all the work into making the job system if there isn't going to be any choice in the matter?

    First time I've been disappointed reading the revisions :/
    (2)
    Last edited by Meridian; 06-02-2011 at 05:57 PM. Reason: Added the rant.

  2. #922
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    Join Date
    Mar 2011
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    Ul'dah
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    1,064
    Quote Originally Posted by Meridian View Post
    Me too, Thief is what I am all about... Will be sad if it doesn't make it into the first round of jobs.

    It's not often I rant, but what is the point of jobs if there is one per class? Surely we could just add more class-only abilities that really defined the classes at higher levels.

    What is the point of putting all the work into making the job system if there isn't going to be any choice in the matter?

    First time I've been disappointed reading the revisions :/
    I think the problem here is the wording. I don't know why SE are calling it the job system when in reality its just a more advanced class system more or less. All the "job system" is doing is granting classes more potency in a certain direction, so they can accelerate at a given role...what is the point of allowing a single class to accelerate in two directions or three? I don't understand why people want more jobs per class, it doesn't make any sense.
    (0)

  3. #923
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    Mar 2011
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    Gridania
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    451
    Quote Originally Posted by Mack View Post
    I think the problem here is the wording. I don't know why SE are calling it the job system when in reality its just a more advanced class system more or less. All the "job system" is doing is granting classes more potency in a certain direction, so they can accelerate at a given role...what is the point of allowing a single class to accelerate in two directions or three? I don't understand why people want more jobs per class, it doesn't make any sense.
    I suppose it depends upon how strongly SE re-aligns the classes with these same roles. Currently the classes are principally defined by the weapon, not by a party role. It is up to each player to pick different skills from different classes to build their own role. That was the theory. In practice, it didn't hold up so well.

    If classes (i.e. weapons) remain not correlated with party roles, then it would be possible to mix-and-match jobs (party roles) with classes (weapons). But, that's a big 'IF', since we don't know what classes will look like.
    (0)

  4. #924
    Player
    Meridian's Avatar
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    May 2011
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    Goblin Sympathisers HQ
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    Character
    Ritual Morvant
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    @Mack - A fair point, but it does make the job system superfluous. They could achieve the same thing just be redefining the classes at higher levels, and introduce other "jobs" as new classes.

    @Amineri - I agree. I was under the impression the whole point of the class redefinitions was to bring more individuality to the classes... But that is infact what Mack described as the job system.

    Basically, given the details we have, I am disappointed. Obviously the details we have could be misconstrued, so it is just my take on those details that is leading to the disappointment, not necessarily the system itself. I'll withhold further judgement until we get some firm details, but going on the assumption that classes are being redefined to make them more individualistic, and jobs are seemingly just an extension on that, I am currently unimpressed.
    (0)

  5. #925
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Mack View Post
    I think the problem here is the wording. I don't know why SE are calling it the job system when in reality its just a more advanced class system more or less. All the "job system" is doing is granting classes more potency in a certain direction, so they can accelerate at a given role...what is the point of allowing a single class to accelerate in two directions or three? I don't understand why people want more jobs per class, it doesn't make any sense.
    Its not going to be like an advanced class really, its going to be like a specialization, you give up access to certain skills, for access to other skills, it will also probably only follow one idea of said discipline, like WHM neither thaum nor con plays like a WHM, but if WHM is one of the jobs, then it will have to come from one of those classes, thus it will speciallize in only 1 part of its disciplines focus, the other factor is you will be able to turn of jobs, and go back to freeform. Add to this that your job level = your discipline level.

    So the reason people want multiple jobs, is because some stuff, while you can sort of create it now, wont exist if they have to choose only 7 jobs. just for the basics, WHM BLM RDM only two magic classes, one gets axed. For example you could make a dark knight out of a marauder, or a warrior, a theif with gladiator/pug/lnc skills but now there will not be the corresponding jobs. So if you happened to make a thief like gladiator you might be told to gtfo, or a balanced con, they will say thats not your job, your a whm.

    While they are rebalancing disciplines, i dont think they will go as far as to turn conjurer into pure whm, so why should people who leveled con be relgated to a whm role in parties?

    honestly it would make more sense if either their were multiple roles per discipline, or you could equip different roles/jobs to a couple classes.

    The + side of one class one role, is that they will likely have to introduce more disciplines sooner. with the jobs, they will be going from many playstyles to usually just 7,
    pug for example could be built like a high vit blood tank with hp vit and defense gear, a high dex evasion master with high evasion high dex gear, an all out attacker with high str high dex ignore def gear, each would have used a different skill set and have a dif style of play, but now, most of that will be thrown out for whatever specialization, except in small parties/solo. (whose going to give up something like a two hour and fancy new gear)

    sooo basically people kind of need more jobs than 7, and it aint really gonna be like an advanced class
    (0)

  6. #926
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    Mar 2011
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    Limsa Lominsa
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    896
    I'd prefer jobs to turn out like 'specs'. The idea of jobs is to grant classes more individual roles, but that doesn't mean they should only get one role. Currently a conjurer would make sense to specialise as Black Mage OR white mage, depending on the situation.

    Giving more jobs would grant specialisation AND flexibility, and would mean we'd have more of each classic role (Tank/Healer/Buffer/DD) available at any one time, assuming people are up to date on the job quests for their class.

    For example, when I level conjurer to 50, I don't want to lose the option to nuke in groups because white mage is the only specialisation. Fair enough I could just rock up as conjurer and not specialise at all but I think you'd end up feeling weak in the context of high-end group content.
    You wouldnt be able to keep up with, for example, (this is all in theory) if thaumaturge gets a magic dps job because they'll have abilities and traits that reflect that.
    (0)

  7. #927
    Player
    zaviermhigo's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    THey said they were planning on only one job per class, but I would love to see them add more in the future. Maybe add new class later on with two jobs for that class, and another new job for the original classes so every class then has two. Because how can you limit Conj to just blm or just whm, unless they gave it scholar or rdm. Thm could get rdm of course also due to its enfeebles.
    (0)

  8. #928
    Player
    Allanon's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    52
    Character
    Allanon Galaphile
    World
    Excalibur
    Main Class
    Arcanist Lv 81
    Am I wrong in this or maybe this has been addressed but just because you "specialize" does not mean you can't still use abilities from another class. I for one an not really that big a fan of the "job system". To me it seems a bit pointless and redundant. I am also trying to figure out if the are only adding one job per class where that leaves the Conjurer. As it stands now I am a pretty good nuker and healer and I have my ability point in the right area to excel at both. How is it exactly that you can make one job out of a class that clearly has two jobs in it?

    My thought process that you would take Conjurer to 50 and then specialize in either a White Mage or Black Mage job from 50 on. Clearly the Conjurer has the spells to do both jobs. Maybe someone smarter than me can figure that out. As far as the THM goes I seen it as either a Dark Knight or a Red Mage, but once again those are the only 2 classes that I really like and have played in FFXIV. I guess I can see the melee classes having some room to excel in only one job, but unless they add more mage classes I don't see how this is going to work for the job class of the Conjurer and Thm.

    Also just as a thought maybe we are thinking to inside the box and the job system will not follow anything we know about the past jobs.
    (0)
    Last edited by Allanon; 06-02-2011 at 10:41 PM. Reason: typo errors

  9. #929
    Player
    Cutriss's Avatar
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    Mar 2011
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    Gridania
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    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Allanon View Post
    Am I wrong in this or maybe this has been addressed but just because you "specialize" does not mean you can still use abilities from another class.
    It's unclear but I believe the intent is that some cross-class abilities will be locked out, but not all. Probably most will be locked out.
    (0)

  10. #930
    Player
    Cutriss's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Meridian View Post
    Me too, Thief is what I am all about... Will be sad if it doesn't make it into the first round of jobs.
    Right there with you. I'm surprised actually to see daggers in the marauder weapons and not in a separate "daggers" category.

    I wouldn't worry too much though. While the only "job" mentioned so far is Paladin, I think the Classic Six will fill in the remaining slots "somehow". We have "seven" DOW classes. Most of them map cleanly, some do not.

    The current breakdown of the weapon classifications is part of why I'm really surprised that job unlocks won't be coming from multiple classes, as I think it makes more sense that way. If you spend most of your time with a shield and do a little curing, grats you're a PLD. If you dabble in everything, grats you're a RDM. Along those lines.

    Cute sig trick BTW.
    (0)

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