It totally makes sense, as that's what they always doExcept with this game's release, which everyone can agree was terrible terrible terrible terrible. And FFXIII which I disliked but for some reason I do not understand others loved.
Peach Parfait/Khulan Angura on Gilgamesh
Courtesy of Rentahamster.Here's the translated info from the interview:
There's going to be one job that corresponds to each class. You do a job quest and then you get to use that job. Doesn't say which jobs are going to correlate with which classes, but I think Gladiator -> Paladin is confirmed.
Guess that puts the final nail in this coffin, although I will say I'm a bit disappointed if each class does only end up getting one specialisation, perhaps they'll add more in the future.
What interview?? What translation? Did I miss a new Dev posting somewhere?Here's the translated info from the interview:
There's going to be one job that corresponds to each class. You do a job quest and then you get to use that job. Doesn't say which jobs are going to correlate with which classes, but I think Gladiator -> Paladin is confirmed.
Sephr, is it possible for you to provide a link to this interview and/or translation please. I can't seem to find it among the posts on this thread. Thanks in advance!
Last edited by Sorel; 05-29-2011 at 09:38 PM.
Even then it doesn't say anything except that gladiator will unlock paladin. Which we already knew.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Again, may I ask what interview?
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
I don't want to play Ragnarok 2.0. which is what this job system would be if each job is locked to one class for its usage once unlocked. It would also be a setback for the Job system as a whole because it has never been a system about dedicating to one job, weapon, role, or skill loadout. The Job System has always been about learning various skills and sharing them amongst skills you already know.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Just copied it over from the thread about a recent interview. Guess it's entirely possible that it's not true.
Even so, you seem to be forgetting that the whole need for a job system comes from the fact that classes are currently too similar. In a party situation, in order for it to be challenging it would appear they've decided that everyone needs to specialise. Unfortunately, Ragnarok had a good system in that respect, so I guess that's what we're getting.
If you don't like them, just don't use the jobs? You could still be a Lancer and equip a cure or whatever, and be a unique snowflake.
Edit: Also, I DO want to play a game where specialisations are used in that way, it opens up more teamwork and the possibility of challenging situations. So that put's us at 1 for and 1 against, and unfortunately it's a game being designed for thousands of people, not one.
Last edited by Sephr; 05-29-2011 at 11:13 PM.
No, the whole need for the Job system was to bring back the Final Fantasy Feel to Final Fantasy XIV. And I don't feel that implementing the Job System as a Ragnarök Specialization system would work for that. This has nothing to do with being a snowflake, It has everything to do with being able to do things that past final fantasy's let us do. With the locked down system you can't be a Great Axe Wielding Subverter if all of Thiefs Skills are only available to thief and thief can only be used on Pugilist. But in FFXI I could.Just copied it over from the thread about a recent interview. Guess it's entirely possible that it's not true.
Even so, you seem to be forgetting that the whole need for a job system comes from the fact that classes are currently too similar. In a party situation, in order for it to be challenging it would appear they've decided that everyone needs to specialise. Unfortunately, Ragnarok had a good system in that respect, so I guess that's what we're getting.
If you don't like them, just don't use the jobs? You could still be a Lancer and equip a cure or whatever, and be a unique snowflake.
Edit: Also, I DO want to play a game where specialisations are used in that way, it opens up more teamwork and the possibility of challenging situations. So that put's us at 1 for and 1 against, and unfortunately it's a game being designed for thousands of people, not one.
hell 90% of my favorite play styles would become unusable if the jobs were locked down. If thats the case why play the game at all? If jobs gave you skills you could then share amongst all your classes and jobs it wouldn't matter I could go snowflake and be what I wanted. But jobs give you access to specific skills no one else has access too and if thats the case, and weapons are locked to a 1 class 1 job bases it means tons of fun playstyles focused around specific jobs and skills from XI and other final fantasy's no longer become usable even if they are fun, usable, and not gimp.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.