Correct me if I am wrong but the current system already allows for a mish mash or everything and you can be a pug with fists and still tank or gimp heal if you wanted to? I don't understand why create an open system to an open system. The reason SE is adding the job/role/specialization system is to give us the player a direction of what we want to do in a party setting, because with the current system people cannot already figure it out.
We asked for the game to be open and allow freedom . . . . the game comes out
players complain there is no focus and said give us roles, because we cannot decide it for ourselves.. . . .
now that is exactly what yoshi and SE are doing and now people are saying no I want the freedom back?
I understand from what yoshi said and I am going to quote him
A number of plans made at the beginning of the year will soon be ripe for release. Among these are the shiny new job system (a proper system, mind you, not just renamed classes)
http://forum.square-enix.com/ffxiv/threads/11012
Just in case someone cries foul. This is an entire new system meant to pull from what is currently there. This means or at least I understand it and from what matsui said in his piece changes are coming that will tie us the player to the class we are going to be playing
By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.
http://forum.square-enix.com/ffxiv/t...form-Blueprint
so it seems to me with the battle system there will be rigidities built into place forcing the player into roles, classes, and jobs. All of which at all times are not always interchangeable.
So Cairderas I don't think what you are asking for is going to happen. From my reading and understanding it seems we will be locked in some ways based on skills and weapon would be my guess.