Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
What is wrong with that? Especially if you use a affinity system like so.
As far as affinities, I believe if each skill should have a Favorable Class (The class that its learned from) And Cross Class (Skill from a different class) Designation.
But then also a Core Job (Job that focuses around this skill) Favorable Job (Job that can use this skill) Neutral Job (Job that is neither for or against the skill) and an Opposing Job (Job that normally can not use the skill)
Each of those statuses give a point.
Favored Class: 2
Cross Class: 1
Core Job: 3
Favored Job: 2
Neutral Job: 1
Opposing Job: -3
As an Example we'll use Conjurer / White Mage with the Skill Cure.
Conjurer for Cure is a Favored Class: it earns 2 Points
White Mage for Cure is a Core Job: it earns 3 points.
Total 5 Points:
Each point gives 20% Affinity: so Conjurer / White Mage can use Cure at 100% Affinity.
Then we take a look at.
Pugilist / Monk:
Pugilist is Cross Class for Cure: 1
Monk is Neutral for Cure: 1
Total is 2 Points:
Pugilist / Monk can use cure at 40% Affinity.
Now. If the Pugilist equips a Conjurers Affinity trait, he can push it to 50%.
Now we'll take a look at.
Thaumaturge / Black Mage:
Thaumaturge is a Cross Class for Cure : 1
Black Mage is an Opposing Job for Cure: -3
Total Points -2
Because you have to have positive affinity to equip the skill, and -2 points means -40% affinity.
Black Mage Can Not Equip Cure.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
You're not adding to the "mish mash". The classes are getting reworked so they'll have a stronger sense of role/identity intrinsically, whether they were to add a job system or not. The job system is being added to let you specialize in a play-style for party play. If the jobs and classes are each well defined internally than letting they combine freely just allows for more role/play-style possibilities.
A DRK/GLA is similar but different to a DRK/MRD, to a DRK/LNC, etc.
Same as DRK/WAR, DRK/THF, DRK/BLM, DRK/NIN, etc. it's not "messy" to have all those variants of DRKs, the differences make sense and each sub compliments DRK differently to create a unique playstyle/role for each where each excels in different situations.
Again. A Conjurer/Samurai wouldn't be the best choice but the game shouldn't enforce that by locking the choice out, it should enforce it with a system that properly balances those options so the player can determine if that choice is no good. Once it has been no player use it if its that bad.
Also You have to reflect on the issue that your character isn't just your class and your Job.
Its a mix of all kinds of things.
1. Weapon Class
2. Job
3. Assigned Stats
4. Physical Appearance through Gear
5. Assisted Stats through Gear.
6. Personal Choice.
The system you want wants to cut everything out of the equation and make the Character be about the first two only.
It isn't, its just evidence that people still confuse Class with Job and think they are synonymous when they are not.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
it does not matter what you say at the end players would make you play with the wep is best for the job so why even have it if you never going to use it? like why would i level up polearm? if the only time am allow is in bird camp? and even then most ppl say no? it just a dumb idea overall at the end you can still solo with your fav class and wep without making yourself a job. But once you switch over a job they make you pick the best wep and the best spell for that job just like in ffxi you not allow to do anything if not best overall.
I could never do sam/war because i have to be sam/nin i can never test out monk/whm because i have to be monk/nin the only time i can test this is soloing.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
And there's the rub. Once we start down the road of only allowing what is useful in party (whatever the powers determine that to be) to exist in the game, we start disallowing what players can do solo.
"You can play a solo Red Mage, but only using a sword."
or
"You can play solo with a staff, but you can't be a Red Mage while doing so."
Either way, it would amount to the same thing. Whatever the powers that be dictate as the "proper" way to play a Job will be the only way you are allowed to play it. Party. Solo. Period.
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