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  1. #1
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    Quote Originally Posted by Cairdeas View Post
    [snippet]
    I'd go further.

    I'd never had bothered playing DRG if it wasn't for the wyvern, I rather hate polearms; in fact, when I have a dragon of any type by my side, I'm going to expect to have either a large sword, staff, or a whip in my hands. If a job with a draconian pet is released in XIV, and I'm forced to wield a polearm to play it, I won't even give it a second glance. Never again.
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    Last edited by Dragon; 05-22-2011 at 01:46 AM.

  2. #2
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    Anathiel's Avatar
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    Quote Originally Posted by Dragon View Post
    I'd go further.

    I'd never had bothered playing DRG if it wasn't for the wyvern, I rather hate polearms; in fact, when I have a dragon of any type by my side, I'm going to expect to have either a large sword, staff, or a whip in my hands. If a job with a draconian pet is released in XIV, and I'm forced to wield a polearm to play it, I won't even give it a second glance. Never again.
    Did you not play final fantasy vi, or tactics? dragoon = polearm. the fact they gave drg a pet wyvern in ff:xi seems like thats the one game that broke the tradition.

    As for my two cents on this thread. I think jobs should be locked into certain weapons. maybe not just one weapon, but at the absolute most, 2 weapons.

    If you want to play the whole: 'in past final fantasy's certain jobs were able to use, yada yada yada weapons' alright, I got a counter arguement; FF:VI. Sabin could only use claws/knuckles. cyan could only use katana's. locke could only use daggers and swords, etc etc. actually pretty much every final fantasy since VI has been a locked in one weapon type of role (with the exception of XI, but even then you couldn't be a DRG with a sword due to skill levels)

    A mnk with a polearm, a whm with an axe, and if from a realistic and also fantasy/video game perspective it doesn't make sense. a weakling mage job or a hand to hand expert using something outside their "skill area" isn't what people are gonna want and even then, if you do use it you're not going to be very good at it.

    in closing, I also wanted to point out that jobs are going to be implemented to give role specialization within a party. if you want to be a tank you're probably gonna be paladin, if you want to be a h2h dd you're probably gonna be a pugilist. Making it so jobs are able to use a large array of weapons is completely ruining the specialization that the dev team is aiming for.

    EDIT: using weapon as a short for weapon class.
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  3. #3
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    Cairdeas's Avatar
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    Quote Originally Posted by Anathiel View Post
    Did you not play final fantasy vi, or tactics? dragoon = polearm. the fact they gave drg a pet wyvern in ff:xi seems like thats the one game that broke the tradition.

    As for my two cents on this thread. I think jobs should be locked into certain weapons. maybe not just one weapon, but at the absolute most, 2 weapons.

    If you want to play the whole: 'in past final fantasy's certain jobs were able to use, yada yada yada weapons' alright, I got a counter arguement; FF:VI. Sabin could only use claws/knuckles. cyan could only use katana's. locke could only use daggers and swords, etc etc. actually pretty much every final fantasy since VI has been a locked in one weapon type of role (with the exception of XI, but even then you couldn't be a DRG with a sword due to skill levels)

    A mnk with a polearm, a whm with an axe, and if from a realistic and also fantasy/video game perspective it doesn't make sense. a weakling mage job or a hand to hand expert using something outside their "skill area" isn't what people are gonna want and even then, if you do use it you're not going to be very good at it.

    in closing, I also wanted to point out that jobs are going to be implemented to give role specialization within a party. if you want to be a tank you're probably gonna be paladin, if you want to be a h2h dd you're probably gonna be a pugilist. Making it so jobs are able to use a large array of weapons is completely ruining the specialization that the dev team is aiming for.
    Funny, None of the FF games I've played limited a Dragoon to Polearms..Kain uses
    He can equip all spears, axes, shields, helmets, armor, gloves, and most swords and rings.
    Thats from FF.wikia.com.

    The only Two Depictions of Dragoon that were limited to Polearms only were Khimari Rhonso, and Freya
    In those games the characters were not directly depicting any jobs and were actually meshes of jobs. But to keep the game assets to a minimum each character themselves preferred a weapon. It wasn't picked because of their job.

    Khmari was more Blue Mage anyway, and Freya was a Dragoon/Redmage
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    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #4
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    Quote Originally Posted by Cairdeas View Post
    Funny, None of the FF games I've played limited a Dragoon to Polearms..Kain uses
    Thats from FF.wikia.com.

    The only Two Depictions of Dragoon that were limited to Polearms only were Khimari Rhonso, and Freya
    In those games the characters were not directly depicting any jobs and were actually meshes of jobs. But to keep the game assets to a minimum each character themselves preferred a weapon. It wasn't picked because of their job.

    Khmari was more Blue Mage anyway, and Freya was a Dragoon/Redmage
    right and technically you could call mog a dragoon, he could only equip lances. guess you could call him a dancer/dragoon. and kain could use swords and axes...but ultimate weapon was a lance how about that? I guess if he had an equally powerful ultimate weapon in swords and axes then yeah you'd have a point. but...it didn't. of course we could also bring up final fantasy v and the dragoon in that....could only use lances. OH and while i'm at it final fantasy IV was the one with kain, not vi.
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    Last edited by Anathiel; 05-22-2011 at 04:09 AM.

  5. #5
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    Quote Originally Posted by Anathiel View Post
    right and technically you could call mog a dragoon, he could only equip lances. guess you could call him a dancer/dragoon. and kain could use swords and axes...but ultimate weapon was a lance how about that? I guess if he had an equally powerful ultimate weapon in swords and axes then yeah you'd have a point. but...it didn't. of course we could also bring up final fantasy iv and the dragoon in that....could only use lances. OH and while i'm at it final fantasy V was the one with kain, not vi.
    The point from the example was not what weapon a Dragoon is absolutely the best with. No doubt, that's a spear or lance. The point was just because a Dragoon is very very good with a lance, doesn't mean that he can't use any other weapon at all.
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  6. #6
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    Quote Originally Posted by Sorel View Post
    The point from the example was not what weapon a Dragoon is absolutely the best with. No doubt, that's a spear or lance. The point was just because a Dragoon is very very good with a lance, doesn't mean that he can't use any other weapon at all.
    Got it, I really do. but right now the vibe I'm getting from the letter from the producer is the funds are starting to dry up. if they're putting in a system that is meant to give certain classes even further specialization with jobs. why isn't that enough?

    And to be honest, if a drg could use other weapons but not be good at them then whats the point?. jobs are meant for party play, for specialization...so why would you want to be sub par in a specialized role?
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  7. #7
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    Quote Originally Posted by Anathiel View Post
    right and technically you could call mog a dragoon, he could only equip lances. guess you could call him a dancer/dragoon. and kain could use swords and axes...but ultimate weapon was a lance how about that? I guess if he had an equally powerful ultimate weapon in swords and axes then yeah you'd have a point. but...it didn't. of course we could also bring up final fantasy v and the dragoon in that....could only use lances. OH and while i'm at it final fantasy IV was the one with kain, not vi.
    FFV: Dragoon- Knives, Spear
    FFVI: Mog isn't a Dragoon, he is classified by SE as being a Dancer/Geomancer.
    FFT: Lancer - Can use Polearms, Short Swords, and Great Swords. Can use Axes, Katanas, and other weapons given via the "Use: Weapon" skills.


    :/ Sorry but Theres no game in the series that has Dragoon limited Specifically to Spears. Dragoons primary role in battle (which is all this job system is going to implement) is Jumping, and maybe things like Lancet, Cherryblossom, and other dragoon skills borrowed from Freya, Kain, and others.


    And to be honest, if a drg could use other weapons but not be good at them then whats the point?. jobs are meant for party play, for specialization...so why would you want to be sub par in a specialized role?
    So If I prefer to depict myself as a dragoon because the playstyle allows me to use things like Jump, Lancet and a Wyvern pet. But I get into a situation where the monster I'm going to fight is horribly resistant to Piercing Damage, I have to break my entire character to pull out a weapon it doesn't resist, Maybe Great Axe. so now I'm using a great axe but I'm no longer a dragoon and can't use the skills that are dragoon only. I'm no longer the character I built to depict myself.

    Once you have Jobs Unlocked your equipped job should be your playstyle. It takes over for declaring what skills you can equip, which ones you are excel at using, and grants you bonuses for using them. But none of that has anything to do with what weapon I have equipped.
    (1)
    Last edited by Cairdeas; 05-22-2011 at 04:27 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.