I think it's fair to say that I, like many Americans, are opportunist. If there's a great way to do something, or a more efficient/profitable way to do something, I'm going to do it that way.

With that being said, I'm a very happy customer. I'm enjoying the game to it's fullest, and with that, I'm promoting the game to my friends to see if any of them will bite.

My best friend who I've been gaming with for about 7 years finally came over (yay!). I knew without there being PvP it was going to be a hard sell, but finally, I was able to convince him.

To the point: He just started. He's doing the main story quests, and I created a tank to play with him. With the two of us qued as tank/dps, it is near impossible to find a group for the main-story dungeons. He's level 20 (can't get a mount) and we're still queing for Sastasha because EVERYONE is fate grinding. Why do something else that takes effort when you can mindlessly fate grind?

And I'm not saying I'm blaming the people, like I said, I prefer to be a efficient gamer. I want to do things that give me the best outcome, and I think nerfing fates would be a terrible idea. I just can't believe for three nights I can't get a group with him. I'm having to guilt my FC members to get lvl 15 content done. Seriously?

However, something really needs to be done to promote people to que for dungeons. This is so unfriendly to the new players. Surely it's not intentional?