


I think you meant it the opposite way around, as jobs will probably specialise better in their chosen streams, so jobs will be more useful than the class. (unless I'm getting confused. o.o)What I got from the blueprint was that the classes will still be there and still be useful. However, what its also saying is in a party situation you can bring a class such as conjurer to heal, but it will probably be more beneficial for the entire party to have the job "whitemage" instead. (not emphasizing there is a whitemage job yet just using it as an example.)
So the classes are still there and still have a use, but it might be the maximum benefit for a party to use a class over a job. Advancing into a specific job might help a party more. So doing said quests or what ever required to unlock jobs would be a good idea if you plan party play along with leveling classes.
Otherwise, I agree with your entire post. /thumbsup



sounds like a bunch of bsAs clearly identified class roles, you aren't going to limit the roles to 'DPS', 'Tank' and 'Healing' are you?
=[
What is happening to the 'pick up this type of item and you become that class' idea?
Do we have to complete quests to unlock the normal classes? Or is this only talking about the 'Advanced classes'?
As an example, am I correct to think that Conjurer's advanced classes would be Black/White mage?
=O While the 'Advanced' classes are more specialized, I really hope the original classes remain useful =)



I have that same question... I like that jobs are unlocked via quests, and that exclusive skills and gear are unlocked that way as well... I do hope that jobs have their own level tied to them, sure it's something else to level, but it's also something else to level.
My hope is that when playing as a job you get JP (job points) and can use those points to further enhance that job, but we will see. Ether way, this is very exciting stuff.![]()
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I just hope they had enough time to plan this through and implement it well. What will irk me the most is if the storylines/cutscenes for the new job quests are bland and uninteresting, like most of them were in XI, the ones pre-ToAU at least, or the more recently added quests in XIV.

Ya my mistake there thanks for the catch. I think in party situation it will be more beneficial to use a Job over a class.
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I'm guessing that where your class is defined by the weapon you have equipped, your job can be defined by the skills you are limited to/have set. For example, you could have an Archer/White Mage (FFIV anyone?) who can heal, while dealing ranged damage, a gla/Dark Knight, or a mrd/Drk who can do high damage at the expense of his/her life, or a pgl/Ninja who can use poison claws and cast ninjutsu.As clearly identified class roles, you aren't going to limit the roles to 'DPS', 'Tank' and 'Healing' are you?
=[
What is happening to the 'pick up this type of item and you become that class' idea?
Do we have to complete quests to unlock the normal classes? Or is this only talking about the 'Advanced classes'?
As an example, am I correct to think that Conjurer's advanced classes would be Black/White mage?
=O While the 'Advanced' classes are more specialized, I really hope the original classes remain useful =)
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