Quote Originally Posted by northernsky View Post
You balance classes and job separately, you don't balance each single combination.

In XI we had what, 18 jobs? so with the sub-jobs it's 18jobs x 17 possible sub-jobs = 306. It worked out not too bad
If you balance them separately, you're doing it wrong. That's how you end up with a broken game.

At release, FFXI had 11 jobs. (110 ). It also didn't have mix-and-match abilities from other classes. And it worked out not too bad after extensive rebalancing ( not at release ).

And releasing it in a limited fashion does not rule out opening it up to other combinations later. But, it needs to be right the first time in order for SE to save the game.