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  1. #1
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    Quote Originally Posted by northernsky View Post
    You balance classes and job separately, you don't balance each single combination.

    In XI we had what, 18 jobs? so with the sub-jobs it's 18jobs x 17 possible sub-jobs = 306. It worked out not too bad
    If you balance them separately, you're doing it wrong. That's how you end up with a broken game.

    At release, FFXI had 11 jobs. (110 ). It also didn't have mix-and-match abilities from other classes. And it worked out not too bad after extensive rebalancing ( not at release ).

    And releasing it in a limited fashion does not rule out opening it up to other combinations later. But, it needs to be right the first time in order for SE to save the game.
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  2. #2
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    Quote Originally Posted by Lerris View Post
    If you balance them separately, you're doing it wrong. That's how you end up with a broken game.

    At release, FFXI had 11 jobs. (110 ). It also didn't have mix-and-match abilities from other classes. And it worked out not too bad after extensive rebalancing ( not at release ).

    And releasing it in a limited fashion does not rule out opening it up to other combinations later. But, it needs to be right the first time in order for SE to save the game.
    Yup I agree with this.
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