What the "new" system sounds like to me is sort of a mixture of both options Yoshida mentioned about a month and a half or two back: "Jobs" will function sort of like title specializations that you can equip over your current class, and you'll gain benefits and abilities that are only available(I think) to said job. However, it seems that you have to advance far enough into a specific class to be able to unlock said job. Whether this means that we'll see entirely new skill trees or whether jobs will simply be some sort of augment remains to be seen.

I think I like this. Sounds like an interesting way of incorporating the new(Armory) with the old(Jobs). Of course I'd still like to see more info about it.

What really excites me is going on quests to unlock abilities. That's some awesome stuff right there.