Quote Originally Posted by Carpe View Post
I don't see how it contradicts the armoury system.

Speculation of how the job system might work:
1)You level up your archer to 20 and unlock "Ranger".
*they didn't say anything about ranger having a new weapon or being it's own entity, it won't have it's own level(1-50,etc) because it's not a class and its abilities will come from quests, so you will always have to be a class in addition to that job.
2)You equip Ranger so you are a lvl20 Archer/Ranger. Your Ranger blocks you from using certain abilities from other classes on your action bar (to reinforce your specialization), but gives you some additional "Ranger" abilities (improve your effectiveness in your specialization).
3)Guess: Every 5 levels (25, 30, 35, ...) you unlock a new quest for a new ability or abilities.

This doesn't say anything about whether or not you can use "Ranger" with other classes. Maybe "Ranger" is exclusive to Archer, maybe not; maybe it can be used by Musketeer as well. Maybe unlocking Ranger can be done by leveling up an Archer to lvl 20 OR leveling up a Musketeer to lvl 20.

We really don't know at this point because the details are not fully fleshed out all they gave us was an outline of how it will generally work.

It makes sense to me that:
a) Each class should have more than one job choice (playstyle/specialization)
b) Some classes can share a common job (playstyle/specialization)
Actually, regarding the concept, this might very well turn out like you proposed(titles), but maybe with more constraints, i-e maybe not all jobs will be playable with all weapons, but logically there will still be several possible combinations (ref. to AlexiaKidd post ^).

The only thing that I'm not too enthusiast about what they proposed is that jobs are not just bonuses, they are specializations (with associated trade-offs) so it would not always be a good idea to have a job depending on the way you play.

But of course I'll wait to see how all of this gets implemented. With the few info we have the results could go in several directions, let's see how much depth and customization they bring to the system.