Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 39 of 39

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by northernsky View Post
    You balance classes and job separately, you don't balance each single combination.

    In XI we had what, 18 jobs? so with the sub-jobs it's 18jobs x 17 possible sub-jobs = 306. It worked out not too bad
    If you balance them separately, you're doing it wrong. That's how you end up with a broken game.

    At release, FFXI had 11 jobs. (110 ). It also didn't have mix-and-match abilities from other classes. And it worked out not too bad after extensive rebalancing ( not at release ).

    And releasing it in a limited fashion does not rule out opening it up to other combinations later. But, it needs to be right the first time in order for SE to save the game.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Lerris View Post
    If you balance them separately, you're doing it wrong. That's how you end up with a broken game.

    At release, FFXI had 11 jobs. (110 ). It also didn't have mix-and-match abilities from other classes. And it worked out not too bad after extensive rebalancing ( not at release ).

    And releasing it in a limited fashion does not rule out opening it up to other combinations later. But, it needs to be right the first time in order for SE to save the game.
    Yup I agree with this.
    (0)

  3. #3
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by northernsky View Post
    You balance classes and job separately, you don't balance each single combination.

    In XI we had what, 18 jobs? so with the sub-jobs it's 18jobs x 17 possible sub-jobs = 306. It worked out not too bad
    How many of those 306 were actually viable? Some main jobs were far from useful as a sub under any circumstance. And many were far from useful under many circumstances. It encouraged experimentation, that's true, and while some experiments succeeded (/SMN for mage comes to mind), many simply were not particularly viable.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Altano View Post
    How many of those 306 were actually viable? Some main jobs were far from useful as a sub under any circumstance. And many were far from useful under many circumstances. It encouraged experimentation, that's true, and while some experiments succeeded (/SMN for mage comes to mind), many simply were not particularly viable.
    I would say at least 6 combinations per main class were viable, 2-3 were very good. But probably not at the moment they were released as pointed out by another poster
    (0)

  5. #5
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    1 word: EPIC

    - Looking forward to try this.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

Page 4 of 4 FirstFirst ... 2 3 4

Tags for this Thread