CORSAIR CORSAIR CORSAIR firearm problem solved -.- and it would be the logical choice in that matter anyways since musketeer's are also pirates in LL not just the MRD so the job could either be called corsair or pirate but either way they are the same thing
Xeto Milanti Bei
I like the idea of the job system but I still have my concerns. Like what class do I need to level to unlock certain Job's, how many Jobs are unlocked per class and the fact that now those jobs are tied to 1 weapon only by the sounds of it.
Am I going to have to level Gladiator a class I am not fond of just to get access to DRK?
Will Gladiator unlock just Paladin or will it also unlock Dark Knight too. CON would most likely unlock WHM and BLM so that should be at least two Job's per Class.
With PLD unlocked am I now tied to using just Sword and Shield, will I be able to use a Great Sword? What about DRK will a new weapon class be released for that Job maybe Scythe or Great Sword but then would that mean other classes can't use that weapon.
So many questions I would like answering as I would like to know if I am currently making progress in the right classes to have access to the actual jobs I desire.
Actually, regarding the concept, this might very well turn out like you proposed(titles), but maybe with more constraints, i-e maybe not all jobs will be playable with all weapons, but logically there will still be several possible combinations (ref. to AlexiaKidd post ^).I don't see how it contradicts the armoury system.
Speculation of how the job system might work:
1)You level up your archer to 20 and unlock "Ranger".
*they didn't say anything about ranger having a new weapon or being it's own entity, it won't have it's own level(1-50,etc) because it's not a class and its abilities will come from quests, so you will always have to be a class in addition to that job.
2)You equip Ranger so you are a lvl20 Archer/Ranger. Your Ranger blocks you from using certain abilities from other classes on your action bar (to reinforce your specialization), but gives you some additional "Ranger" abilities (improve your effectiveness in your specialization).
3)Guess: Every 5 levels (25, 30, 35, ...) you unlock a new quest for a new ability or abilities.
This doesn't say anything about whether or not you can use "Ranger" with other classes. Maybe "Ranger" is exclusive to Archer, maybe not; maybe it can be used by Musketeer as well. Maybe unlocking Ranger can be done by leveling up an Archer to lvl 20 OR leveling up a Musketeer to lvl 20.
We really don't know at this point because the details are not fully fleshed out all they gave us was an outline of how it will generally work.
It makes sense to me that:
a) Each class should have more than one job choice (playstyle/specialization)
b) Some classes can share a common job (playstyle/specialization)
The only thing that I'm not too enthusiast about what they proposed is that jobs are not just bonuses, they are specializations (with associated trade-offs) so it would not always be a good idea to have a job depending on the way you play.
But of course I'll wait to see how all of this gets implemented. With the few info we have the results could go in several directions, let's see how much depth and customization they bring to the system.
Some of you are forgetting that Matsui clarified that the Job System WILL NOT be advanced classes. Therefore, no, the classes will not be replaced by jobs, and they wont have "advanced" versions of weapons.
Whatever weapon you have equipped = class
Whatever role you want to play = job
I agree with you too. The final Fantasy Tactics way would be amazing.I'm curious, how many read it like it was going the way of FFXI; lv class to a point, unlocks job (e.g. lv Pugilist class to 30 unlocks Monk job).
It read to me like it was FFXI +1 lol. I read it as this: Level Conjurer to 10, unlock job for Blackmage. Level Conjurer to 20, unlock job for Summoner.
I was kinda hoping for something like Tactics lol. Be creative and level not just one class for special jobs but multiple classes would unlock new specialized jobs too; Level Conjurer and Thaumaturge to 30 each and unlock Timemage job (though that wouldn't seem out of the question with the description given).
I like the info on the change. Allows the game to be more dynamic and let people specialize in what they like. You can have your casual LNC that has his MRD & CON skills and solos quests to get clink-clink to buy shiny stuff and you can have your elitist hardcores who have that one job that is really good at doing that one thing and wears the shiny stuff that dropped off that dungeon beast that ate your girlfriend's mother's brother. (Plus it leaves it open to be like Tactics with class + class makes new job or even job + job makes new class/job lol)
So I guess so this post has a point... I wanted to gather all the opionons on just the Armoury System and have it attached to the correct DEV tag.
Yes please! I also think new classes should be unlocked the same way. Like Musketeer or Arcanist.
Also, SE, do not be afraid to show us Hunter class! the Crossbow user!Classes should be the main part of the job system actually, because Rangers could use Bows, GreatBows, and Crossbows! ^_^
Here's a way to think of it, the way I understand it. It'll essentially be a "spec" system like most MMOs have now. Where let's say you have 3 jobs to unlock, those 3 jobs would function as three "skill trees" where you spec into one for a specific benefit or role. For instance, gladiator may have Paladin, Thief, and Red Mage. Paladin would be tank, Thief would be melee damage, and Red Mage would be spell damage. This is the way I understand it, and the way that makes a good deal of sense.
What the "new" system sounds like to me is sort of a mixture of both options Yoshida mentioned about a month and a half or two back: "Jobs" will function sort of like title specializations that you can equip over your current class, and you'll gain benefits and abilities that are only available(I think) to said job. However, it seems that you have to advance far enough into a specific class to be able to unlock said job. Whether this means that we'll see entirely new skill trees or whether jobs will simply be some sort of augment remains to be seen.
I think I like this. Sounds like an interesting way of incorporating the new(Armory) with the old(Jobs). Of course I'd still like to see more info about it.
What really excites me is going on quests to unlock abilities. That's some awesome stuff right there.
I get a Final Fantasy Tactics vibe from this, I am hoping that some specializations will require multiple jobs of a certain level to open up. Like Paladin be 30 Glad 30 Conj or something like that.
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