Quote Originally Posted by Akihiko_Matsui
Armoury System
  • Classes

    Actions will undergo major revisions, along with both the underlying mechanics and conditions.

    By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.

    We will also make a number of changes as part of our reexamination of how actions are equipped and the character requirements for doing so. First, actions learned by each class will be set to the action bar by default when playing as that class. Also, we will be making some actions settable on any class, while other "class-defining" actions obtained at higher ranks will be usable only by that class.


  • Jobs

    The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
    We at the development team are currently hard at work on the job system, and expect to have details to share with you soon.



I'm curious, how many read it like it was going the way of FFXI; lv class to a point, unlocks job (e.g. lv Pugilist class to 30 unlocks Monk job).

It read to me like it was FFXI +1 lol. I read it as this: Level Conjurer to 10, unlock job for Blackmage. Level Conjurer to 20, unlock job for Summoner.

I was kinda hoping for something like Tactics lol. Be creative and level not just one class for special jobs but multiple classes would unlock new specialized jobs too; Level Conjurer and Thaumaturge to 30 each and unlock Timemage job (though that wouldn't seem out of the question with the description given).

I like the info on the change. Allows the game to be more dynamic and let people specialize in what they like. You can have your casual LNC that has his MRD & CON skills and solos quests to get clink-clink to buy shiny stuff and you can have your elitist hardcores who have that one job that is really good at doing that one thing and wears the shiny stuff that dropped off that dungeon beast that ate your girlfriend's mother's brother. (Plus it leaves it open to be like Tactics with class + class makes new job or even job + job makes new class/job lol)

So I guess so this post has a point... I wanted to gather all the opionons on just the Armoury System and have it attached to the correct DEV tag.