いいですねー
タンク職が複数で集団のヘイト保持しつつ範囲攻撃職がまとめて薙ぎ払うとか熱いですね!
というかあくまで各個撃破にこだわるデザインだと範囲攻撃なんて存在価値ないですよね(´・ω・`)
いいですねー
タンク職が複数で集団のヘイト保持しつつ範囲攻撃職がまとめて薙ぎ払うとか熱いですね!
というかあくまで各個撃破にこだわるデザインだと範囲攻撃なんて存在価値ないですよね(´・ω・`)
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