I wish they would get rid of stats altogether and give the same set of stats to everyone, of course this would vary depending on the class you are using.
But the stats should be manipulated only by armor/weapons/jewels.
I wish they would get rid of stats altogether and give the same set of stats to everyone, of course this would vary depending on the class you are using.
But the stats should be manipulated only by armor/weapons/jewels.
He didnt say if we would have to level up the new jobs aquired or if its a combination of level and physical level.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Some observations and some questions.
Observation 1: Most of these changes appear to be incorporating concepts already in use in FFXI with tweeks. Not a bad thing in and of itself. If you have played for any length of time you have already capped your physical levels <I did 4 Months ago> and are waiting for your Rank to catch up.
Observation 2: Solo play is being relegated to leveling up to unlock jobs. With the current state of the game and its population this will mean that I will be spending less time in game as my current palying time is during the day and there appears to be no groups around for NA players that I have found. Ergo most of my play now is solo. Hopefully the New Company system will address this. Not enough details to be sure though.
Question: You are going to use Rank classes to unlock quests for corresponding jobs. Once unlocked are these jobs at a basic level or will we receive stats in proportions to the Ranks we have acheived. If it is at the formewr I see no need to take any DOW class to 50.
Observation 3: Crafting Ranks were not addressed and did not need to be for those who asked. The current classes can stand alone from DoW.
Observation 4: Though I am in favor of most of the changes listed absolutly no time table was hinted at. When can we expect to start seeing implementation? Do you have a projected completion time? While I understand that all dates would be subject to change an indication of your thimking on this would be beneficial.
YESSSS!!Bring us FF11-2 PLEASE!!!! WHOOOO SO HAPPY!!!!
Was so happy i dug out my authenticator just to post to say SE is finally going the right way!!!
WHOO FF11-2!!!
Well to this day I don't understand physical level. So I won't be missing much when that's gone...
I'm really really excited about everything mentioned, except for the job system. Yeah I understand I'm a minority here, and yes we know little to nothing about it yet, but as of right now It just doesn't sound appealing. To me I feel the current diverse class system is perfect, and needed adjustments, not a system to break it down. But of course I welcome all changes with open arms as many of you will too and look forward to the future of XIV.
By the way, THANK YOU SO MUCH for revising and redoing abilities. I love THM it's a shame all I ever really use is just a few spells and the rest don't get any love.
Thats how it looks...
When you're going from a r50 class to a r1 class you'll miss physical levels. you already had the stats readily avaliable. all they had to do was make stat setups saved to each class. Without physical levels, your new job will have brand-new player stats. but maybe some people want it that way, so it will be back to lfg for those weak encounters and you cant just solo your leves if you cant find a party, since your stats will be a lot lower for your lower rank jobs.Well to this day I don't understand physical level. So I won't be missing much when that's gone...
I'm really really excited about everything mentioned, except for the job system. Yeah I understand I'm a minority here, and yes we know little to nothing about it yet, but as of right now It just doesn't sound appealing. To me I feel the current diverse class system is perfect, and needed adjustments, not a system to break it down. But of course I welcome all changes with open arms as many of you will too and look forward to the future of XIV.
By the way, THANK YOU SO MUCH for revising and redoing abilities. I love THM it's a shame all I ever really use is just a few spells and the rest don't get any love.
Last edited by Reika; 05-20-2011 at 06:20 AM.
Akihiko Matsui didn't actually state that's what would happen. He just said that stat gains would be keyed to gaining rank. It is entirely possible that once you gain a stat point you get to keep it no matter what class you change to.
It is possible (i.e. speculation) that ranking up different classes would gain you different stat points. So a player who went straight Gladiator for 50 Ranks gained 100 VIT, 50 STR, and 50 DEX. If that player started to rank up Marauder, they would still get to keep those stat gains from Gladiator.
That would truly be "organic-growth" as originally envisioned by Hiromichi Tanaka.
I doubt that would be the case. tho it is possible, it is most likely going to be stats gained by that class for that class as it ranks up, and be non-transferable.Akihiko Matsui didn't actually state that's what would happen. He just said that stat gains would be keyed to gaining rank. It is entirely possible that once you gain a stat point you get to keep it no matter what class you change to.
It is possible (i.e. speculation) that ranking up different classes would gain you different stat points. So a player who went straight Gladiator for 50 Ranks gained 100 VIT, 50 STR, and 50 DEX. If that player started to rank up Marauder, they would still get to keep those stat gains from Gladiator.
That would truly be "organic-growth" as originally envisioned by Hiromichi Tanaka.
I like the look of what is being planed.
In regards to Adv Jobs. I think once a specific rank in a class will be reached, you go do a quest to get an adv job trate or skill. Which will most likely be locked to the Root class. For example, PLD abilties can only be used as a GLA.
As for physical level. I like the idea that every 5 levels a trate is learnt the you have an option to equip.
Like, Rank 5, 2 trates, first boosts like STR, VIT, DEX and HP by 5%, the other does the magic side.
I know i will get flamed here, but they could throw in racal trates, Ryodin get like "large stature" which imterdated small mobs, The Lafdai can get small bonus. "Evasive", which is an evasion bonus based on the size of the mob fighting. larger the mob, higher the bonus.
This way they can keep your physcal level, and also gain from it trates to help boost you char.
/casts "Barfire" <me>
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