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  1. #21
    Player
    Arya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Just talked about this a little bit with my LS mates.....

    In terms of the advanced jobs, it would be nice to see certain job quests requiring multiple main classes levelled to fit the skills that will be required.

    EG:

    Thaumaturge (THM) + Gladiator (GLD) = Dark Knight (DRK)

    Conjurer (CON) + GLD = Paladin (PLD)

    Marauder (MAR) + GLD = Berserker

    Archer (ARC) + Pugilist (PUG) = Marksman

    NOTE: The classes not already in game are just examples. I'm not saying they're coming in for definite at any point
    (1)
    Last edited by Arya; 05-19-2011 at 07:02 PM. Reason: spellcheck

  2. #22
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Arya View Post
    Just talked about this a little bit with my LS mates.....

    In terms of the advanced jobs, it would be nice to see certain job quests requiring multiple main classes levelled to fit the skills that will be required.

    EG:

    Thaumaturge (THM) + Gladiator (GLD) = Dark Knight (DRK)

    Conjurer (CON) + GLD = Paladin (PLD)

    Marauder (MAR) + GLD = Berserker

    Archer (ARC) + Pugilist (PUG) = Marksman

    NOTE: The classes not already in game are just examples. I'm not saying they're coming in for definite at any point
    I like that idea. I would love to see Dark Knight return.
    (0)

  3. #23
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Akira_Tenshi View Post
    I like that idea. I would love to see Dark Knight return.
    I am also looking forward to see the Dark Knight Returns, I think it comes out this year? Batman vs Bane is going to be awesome ;D

    /joke

    Overall I am impressed with the changes, I think auto attack is going to make battle regimen much more widely used, especially with ~skillful~ fights.... as long as starting a regimen doesnt pause the auto attack!
    (0)

  4. #24
    Player

    Join Date
    May 2011
    Posts
    2
    Players will have the means to examine their own current hate value.

    A hate conversion formula will be applied to actions that target friendlies or do not inflict damage.

    Furthermore, a player’s enmity will be made constantly visible as a percentage of that of the party member being attacked.
    This one change, alone, has gotten me to not only sign into the SE website (something I haven't done since December), but also make a forum account to post. As a player who loves maximizing my potential, I await this change with open arms. There is nothing more frustrating than attacking a mob with no idea whatsoever how well you are doing or if you are even close to pulling off the tank.

    I can definitely see why some players would dislike this change, but overall this can only improve gameplay. The ability for a player to gauge their own contributions and effectiveness is required for effective group play with any semblance of difficulty.

    I look forward to following FFXIV-related news and hopefully soon playing it again. Good luck to the team and I feel this is a great leap forward in the right direction.

    Slight edit for something I'd like to see: The removal of rooting a player when you activate an ability. The rooting prevents a lot of reactionary movement, which in turn cuts a lot of the potential for dynamic boss fights. I'd love to be able to move while attacking, but I understand this is probably done for latency reasons. This would be another huge thing that would get me pumped, but is by no means a deal breaker for me.
    (2)
    Last edited by KingGiddra; 05-19-2011 at 10:53 PM. Reason: little suggestion

  5. #25
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    That was very nice to read. I can't wait to hear what the new jobs are going to be. What I also wonder is, will they use the same weapon as the class you gain the quest off of.

    Like leveling Gladiator gives you the quest for lets say....Paladin and Dark Knight. When you do the DK quest, you still use a sword, but use Dark Knight like abilities and stats are more allocated towards an offensive style. It sounds like this would make sense, but I am prepared for anything coming up.

    I also am cool with taking physical levels away, and allowing point allotment in the classes themselves. This is actually a great compromise. The physical level system sounds great on paper, yet it was not executed properly, since it took away the idea of wanting to switch classes. This idea sounds great and will help bring uniqueness to the class you are playing. I also like how even though you are not awarded as many points per level, each point will have a lot more effect.

    I am also in favor in how they are setting up dungeons like raids. My question is, is this a raid like 10/25-man raids in WoW where it is an all night event, with several bosses, ending with a major boss at the end, or are we getting a dungeon that can be completed in a short period of time like Deadmines is to WoW? The word "raid" is kind of used loosely, looking forward to what they mean by that exactly. I am also looking forward to more NM fights, lets get some real hard ones in there!

    So it sounds pretty straight forward in auto-attack, which we were expecting. It kind of sounds like they are going with a delay feature in auto-attack like FFXI, where something like a sword will have less delay than an axe, but show less damage than an axe naturally. I think this system works, as long as you balance TP/damage with the weapons.

    I love the ideas for hate control and enmity. I am currently playing a Gladiator right now, and I find tanking nothing but tedious right now, struggling to keep a group of enemies on me. His plans for this sound tight, even though I will turn my GLA into a DPS if one of it's job quests is a DPS style class, haha.

    I am a bit disappointed that the action bars will not get it's fine tuning till a later date. It isn't a big deal though, I am willing to take 2-3 minutes setting my bar up every time I switch a class.

    Everything is just sounding fantastic so far, ohh man why does June feel so far away!?
    (0)

  6. #26
    Player
    Aldarin's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Aldarin Blackwing
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'm of mixed feelings following this announcement. one one hand, almost all of the upcoming changes are necessary and benificial to the game. on the other hand, I feel that the announced class/job system is an inelegant solution to the class specialization problem. I like the idea of jobs, including the idea that they can be unlocked from class levels. I don't like the idea that classes will be rearranged or that jobs will be restricted to certain classes. I don't believe changing class respective skills will change much, and doing so might annoy player and reduce player flexability, which is one of the high points of the game. I also don't feel that placing classes in specific roles is necessary. Looking over the original intent, the current classes are simply what weapon is used, i don't see why a player with a certain weapon can't fill any role they wish in a more realistic setting. Associating jobs with specific weapons will siply agravate this problem. I have issues with a system that doesn't allow jobs with any weapon.

    I would favor adding in jobs seperately like the ffxi, in addition to the current classes, with each indepedent of each other. Yes it might add to the amount of leveling necessary for current players, but i feel it would be more realistic and more fun overall. This way jobs could be played with any weapon. I would hate to see so much of the flexibility that makes this game enjoyable disappear.
    (0)

  7. #27
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    For as short as it was, I thought it was extremely revealing. All the information was there just in absence of all the boring statistics that real humans aren't interesting in...

    I hope the job system doesn't become too complicated, but I do like it so far
    (0)

  8. #28
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I will admit not having read all the posts yet but I will go back to read them all, just wanted to post my thoughts before.

    Skillful play: I am of the ones that feels that this game as it is now is way too easy and there is no incentive at playing skillfully at all. Ranking up is a joke and can be easily accomplished by alternating between 2 spells/abilities, even more when doing group leves or behest. Using anything else than offensive attacks (with the exception of tanks), like DoTs or debuffs, is a waste of time/mp. So to that I say bring on the hate control and the crowd control!!

    Auto-Attack: I really think that this is a needed change as well. I know that a lot of people complained that this is to common to all MMORPG and that it can take away some uniqueness from FFXIV, some even says it goes against the FF feels (although FFXI had auto-attack and felt like a final fantasy world to me), but I think that this opens up a lot more of options for skillful play. There should be a lot more to do, like debuffing or crowd controlling or using abilities, than spamming a regular attack. So +1 for that change.

    New Jobs: YAY!! I am sooo looking forward for this. I really think that classic jobs are a most to final fantasy as it is a trade mark to me. It is a good thing that they will introduce them by quests available at a certain rank of a certain class. Making them geared towards party play is somewhat of a letdown but it can also be fun and different, it will depend on how it is done.

    If I may add, I wished that spells and abilities that we learn when ranking up were not auto-learned upon reaching that rank. There already nothing to do in the game, they should have gone in the FFXI direction and have us learn the spells with scrolls or quests or something… but that’s another subject.

    Batlle regimen: Them saying that they need a complete overhaul is the least they can say... In my opinion they need to be removed completely and the need to make something is the lines of Skillchains in FFXI where timing between melees and mages was the key to them.. A mix with the regimen would be to have the skillchains apply debuffs but the way that regimens are initiated needs to go down the drain.

    Dungeons: Well I have nothing to say other than any content is good. I expect them to be fun and puzzling, not just run from point A to B to kill the boss all while you are watching your TV show.
    (2)
    Last edited by Perrin_Aybarra; 05-19-2011 at 11:29 PM. Reason: Colors

  9. #29
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Akihiko_Matsui
    Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    If Jobs are implemented exactly as written above, it would be a BIG mistake. The logical flaw is the concept that a Job has a single "corresponding" Class. It should not be that Gladiator can ONLY unlock Paladin, or Conjurer can ONLY unlock White Mage. It should be that a set of Classes can unlock quests for a set of Jobs. Examples:
    • Gladiator can unlock Soldier (aka Warrior), Paladin, Red Mage, or Dark Knight.
    • Conjurer can unlock White Mage, Black Mage, or Red Mage.
    • Conjurer and/or Gladiator can unlock Red Mage.

    As long as it isn't a one-to-one Class-to-Job mechanic, I think this will work out very well.
    (2)

  10. #30
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sorel View Post
    If Jobs are implemented exactly as written above, it would be a BIG mistake. The logical flaw is the concept that a Job has a single "corresponding" Class. It should not be that Gladiator can ONLY unlock Paladin, or Conjurer can ONLY unlock White Mage. It should be that a set of Classes can unlock quests for a set of Jobs. Examples:
    • Gladiator can unlock Soldier (aka Warrior), Paladin, Red Mage, or Dark Knight.
    • Conjurer can unlock White Mage, Black Mage, or Red Mage.
    • Conjurer and/or Gladiator can unlock Red Mage.

    As long as it isn't a one-to-one Class-to-Job mechanic, I think this will work out very well.
    If you look at it from another perspective. This might be a way for you to get familiar with the class in general. Like I take GLA to 30, and I finish the quest and become a Dark Knight. Right from the get-go I have abilities from the previous class that would benefit DRK.

    I see what you are saying, I am just trying to look at it from a positive perspective, haha.
    (0)

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