While we're at it, please for the love of all things holy, make the usage of food,potions, and other drinks automatically target yourself. There is nothing more frustrating than trying to use a potion or ether in the middle of battle, and the target remains on the enemy instead of defaulting to being used on yourself.

I know there will be other items you CAN use on enemies, but all food, potions, drinks, medicine, ethers, etc. should just automatically be used on yourself when you choose to activate the item.

Quote Originally Posted by Coglin View Post
I have concernes about some of the directions things could be heading.

Threat/hate/aggro meter is a large step toward dumbing down the game and doing the exact opposite of what they mention, when it comes to adding skill and technique to battles.

Secondly, I hope they do not limit the blending of abilities too far with the "job" system. For the most part I felt alot of what was mentioned appears to be heading n a good direction, but the flexability of classes is what has drawn me to the game. I would like to think that the implimentation of a job system would basically mean that we can unlock a specialized subclass or version of specific classes. In those specialized classes they could have abilities retricted to, and only to that specific job. Allowing players to make a choice in ther chosen class to decide what type of specialized spells they will have. I would personally also like to see it limited to one job. As well, to see those specialized abilities transferable. But only allowingany particular player to unlock the skills from one job.
They wont...as long as you dont use a job. You'll still be able to mix and match from classes, but specialized jobs are just that, for specialization.