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  1. #31
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I don't understand how people can say that it sounds like these changes are only in the planning phase. It has been established that dungeons will be introduced in patch 1.18, and that the first of many battle system adjustments will coincide with the introduction of dungeons. Since 1.18 is next month, logically they are way beyond the planning phase. But there are many pieces to this puzzle. At worst, some of the pieces are being planned, yet others are ready to place in the final product.

    On to my thoughts on the topic. I agree with those who say, as Sorel did, that it's a bad idea to give classes and jobs a one-to-one relationship. As an example, I believe the Black Mage job should be able to be unlocked by either CON or THM. I'm also not too keen on pushing classes into certain roles. Isn't that why the Job system is being created? The fact that jobs and job abilities are to be gained via quests, that kinda implies to me a lack of job levels. It sounds more like a hat you wear as opposed to a profession you gain skill in. I can't wait to see how it is implemented.

    I rather enjoyed reading the blueprint. I have faith that FFXIV will be the best it can be, even if it can't be perfect for everyone.
    (2)

  2. #32
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    posted my thoughts about the job system here http://forum.square-enix.com/ffxiv/t...nt-a-job-later

    Basically Feel like im spinning my wheels trying to guess which Job Thief will fall under. Is Dagger going to be its own class?
    (0)

  3. #33
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    62
    I'm somewhat confused about what to be thinking about all this. There is alot of words there but for the most part little is said. Alot of it is very vague and some is very confusing. For example the bit about attribute points now being part of the rank. Well that's nice and all but then what does Phys level do? Is it gonna be removed? Is it gonna be there for no reason and just take up space? Not really explained.

    I also don't like the way they are going about the job system. Yes Myself and the majority of players wanted jobs back however they should not be throwing the job system into the game along with the horribly broken class system. As it stands it's will be like having 2 different class/job systems in the game and that will be massively confusing to new players when it doesn't need to be.

    I was under the impression that the jobs would be evolutions of the classes or that they were going to scrap the classes and replace them with jobs. Both of which would have been a better system then having 2 completely different systems in the game. They also don't really explain at all how jobs will work. Is it a option you just switch to like in FFXI? Or is it the same Weapon=class except now will be Weapon=job?(I know they said more info coming but they should at least given us that much as it's part of how the jobs themselves will work and if they are adding them they should have a rough idea of how they work and if they don't they should not have mentioned then at all until they did have a rough idea of the system).

    I also don't like how it's mentioned that much of this content isn't coming in the 1.18 patch and that it will be split up between numerous patches and yet no time frame is given for those patches or even how many it may take to complete this overhaul(small balancing tweaks not withstanding).

    I like the info. I guess my problem is it isn't as clear as it should be and isn't as detailed as it should be. All I can hope is that the 1.18 patch does something really good because I know ALOT of people are treating this as the make or break moment. Alot of people have stopped playing until the patch comes out and if it doesn't do something great then those players won't be coming back and right now that's the last thing the game needs.
    (0)

  4. #34
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Physical levels will be removed.
    Jobs are specializations. Not something brand new. What's confusing? IE: become specialized at nuking/healing, DD/tank, or whatever else.
    Time frame depends on how quickly testing can be done, and it will be released in pieces that -are- done, like all patches.

    It's as clear as it can be without inspiring false hope. Don't just read between lines. Read -the- lines.

    (I don't mean to come across as rude, just that there's too much overthinking )
    (0)

  5. #35
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    i'm excited that attributes from gear/magic will be more meaningful. That way when we get a that special piece of dungeon gear we have been working for, we will actually see the benefits.

    Also please take this opportunity to make food useful too.
    (0)

  6. #36
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Everything seems great to me. I'm elated by the fact that the current class system is going to stay (as I always thought, and I really don't know how some could think it would go).

    The only thing i really don't like is the hate meter? I think it's unneeded and excessively hand-holding. Tanking should be a challenge, and a hate meter encourages too much to do "as little as possible" not to lose aggro, making the whole thing too mathematical.
    (2)

  7. #37
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    I am a little concerned that if we're going to have a party of 8 with no healer, how are we going to heal ourselves if we are locked out of the Conjurer/Thaumaturge healing abilities?

    My friends and I tend to play without a healer, and we tend to pop heals on each other whenever someone gets too low on HP. We've adapted, and we don't want to see that go away. Finding a healer in our server has been fairly difficulty, especially one that knows WTF he's doing...

    Edit: Also, hate-meter should be a toggle. We should at least have the option to play on "expert mode"!
    (1)
    Last edited by SilvertearRen; 05-20-2011 at 02:05 AM.

  8. #38
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by SilvertearRen View Post
    I am a little concerned that if we're going to have a party of 8 with no healer, how are we going to heal ourselves if we are locked out of the Conjurer/Thaumaturge healing abilities?

    My friends and I tend to play without a healer, and we tend to pop heals on each other whenever someone gets too low on HP. We've adapted, and we don't want to see that go away. Finding a healer in our server has been fairly difficulty, especially one that knows WTF he's doing...

    Edit: Also, hate-meter should be a toggle. We should at least have the option to play on "expert mode"!
    That's why you are able to change classes on the fly... so you can adapt to situations. I'd kinda be happy if they kept heals to mostly the mage classes or job specializations. Encourages more party play
    (0)

  9. #39
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SilvertearRen View Post
    I am a little concerned that if we're going to have a party of 8 with no healer, how are we going to heal ourselves if we are locked out of the Conjurer/Thaumaturge healing abilities?

    My friends and I tend to play without a healer, and we tend to pop heals on each other whenever someone gets too low on HP. We've adapted, and we don't want to see that go away. Finding a healer in our server has been fairly difficulty, especially one that knows WTF he's doing...

    Edit: Also, hate-meter should be a toggle. We should at least have the option to play on "expert mode"!
    Stick with classes instead of jobs then? Either that or hope they make potions/high potions pretty viable.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  10. #40
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SilvertearRen View Post
    Edit: Also, hate-meter should be a toggle. We should at least have the option to play on "expert mode"!
    Honestly no, it shouldn't even be a toggle. Something like that should never be implemented, since it forces developers to plan encounters based on the fact that it exists, and as such having it as a toggle would become redundant.
    (0)

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