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  1. #1
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I will admit not having read all the posts yet but I will go back to read them all, just wanted to post my thoughts before.

    Skillful play: I am of the ones that feels that this game as it is now is way too easy and there is no incentive at playing skillfully at all. Ranking up is a joke and can be easily accomplished by alternating between 2 spells/abilities, even more when doing group leves or behest. Using anything else than offensive attacks (with the exception of tanks), like DoTs or debuffs, is a waste of time/mp. So to that I say bring on the hate control and the crowd control!!

    Auto-Attack: I really think that this is a needed change as well. I know that a lot of people complained that this is to common to all MMORPG and that it can take away some uniqueness from FFXIV, some even says it goes against the FF feels (although FFXI had auto-attack and felt like a final fantasy world to me), but I think that this opens up a lot more of options for skillful play. There should be a lot more to do, like debuffing or crowd controlling or using abilities, than spamming a regular attack. So +1 for that change.

    New Jobs: YAY!! I am sooo looking forward for this. I really think that classic jobs are a most to final fantasy as it is a trade mark to me. It is a good thing that they will introduce them by quests available at a certain rank of a certain class. Making them geared towards party play is somewhat of a letdown but it can also be fun and different, it will depend on how it is done.

    If I may add, I wished that spells and abilities that we learn when ranking up were not auto-learned upon reaching that rank. There already nothing to do in the game, they should have gone in the FFXI direction and have us learn the spells with scrolls or quests or something… but that’s another subject.

    Batlle regimen: Them saying that they need a complete overhaul is the least they can say... In my opinion they need to be removed completely and the need to make something is the lines of Skillchains in FFXI where timing between melees and mages was the key to them.. A mix with the regimen would be to have the skillchains apply debuffs but the way that regimens are initiated needs to go down the drain.

    Dungeons: Well I have nothing to say other than any content is good. I expect them to be fun and puzzling, not just run from point A to B to kill the boss all while you are watching your TV show.
    (2)
    Last edited by Perrin_Aybarra; 05-19-2011 at 11:29 PM. Reason: Colors

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